Search found 16 matches

by 3DMastermind
10 Dec 2013, 23:18
Forum: Rigging & Face Robot
Topic: Default Rig Chain Bend
Replies: 1
Views: 953

Re: Default Rig Chain Bend

Looks like you are converting a guide to a rig.
Check the up vector on the IK chain.
Ctrl+r on any arm bone will open the IK props.
by 3DMastermind
10 Dec 2013, 23:02
Forum: Rigging & Face Robot
Topic: Motionbuilder+Face robot+Maya workflow?
Replies: 2
Views: 1282

Re: Motionbuilder+Face robot+Maya workflow?

You can't really mix the mobu opticals with FR. With FR it takes strategic placement of the opticals. Docs:"Face Robot is driven by 32 control points called the Animation Control Set. These control points can be driven directly by motion capture data, so the motion capture marker placement is r...
by 3DMastermind
09 Jul 2013, 17:50
Forum: Animation
Topic: FCurve Editor annoying - keeps deselecting when scrubbing
Replies: 5
Views: 1676

Re: FCurve Editor annoying - keeps deselecting when scrubbing

Hi.
This is not the default behavior.
reset your user account.

http://usa.autodesk.com/adsk/servlet/ps ... D=12544120

Newcomer (<20 posts) alert: please use the URL tags - HB
by 3DMastermind
23 May 2013, 23:23
Forum: Animation
Topic: Rotation keying problem
Replies: 2
Views: 1070

Re: Rotation keying problem

Sounds like 'gimbal'. If you animate in 'add' instead of 'local', you won't get surprises.

-manny
by 3DMastermind
24 Jan 2013, 22:47
Forum: Finished Work
Topic: Giant Game Robot
Replies: 14
Views: 3774

Re: Giant Game Robot

Wow. Bravo.
by 3DMastermind
10 Dec 2012, 20:04
Forum: Rigging & Face Robot
Topic: Softimage Biped Rig - Keyframe removal
Replies: 1
Views: 955

Re: Softimage Biped Rig - Keyframe removal

When you remove all keys, the curves, straight lines are still present.
You may want to use Animation>remove animation> (at bottom)
by 3DMastermind
11 Oct 2012, 00:19
Forum: Rigging & Face Robot
Topic: tank tread/chain saw chain rig
Replies: 8
Views: 5461

Re: tank tread/chain saw chain rig

I'm sure this is a great learning opportunity for you doing this in ICE but since you don't need simulation, you are going about it all wrong. This should take 10 mins to accomplish:) As you said follow my tank tread tut as a base: http://youtu.be/4yQua6SGf1A but use a long subdivided cube for the b...
by 3DMastermind
10 Oct 2012, 00:16
Forum: Animation
Topic: Ripple broken in Animation Editor? SI_2013SP1
Replies: 3
Views: 1210

Re: Ripple broken in Animation Editor? SI_2013SP1

Not something I use often in the AE but it seems to work. Copy a section of keys Place timeline between 2 keys Turn on ripple and paste Section will be pasted at timeline and existing keys are tossed to the right instead of merging. It also works well in 'Character key set' mode. Tested in 2013SP1 a...
by 3DMastermind
05 Oct 2012, 19:54
Forum: Animation
Topic: How to connect a control object to a keyframe value/ fCurve?
Replies: 1
Views: 1143

Re: How to connect a control object to a keyframe value/ fCurve?

Set an expression on the parameter that will follow the animated object at a particular frame. Right-click the object's parameter like posY > open expression editor. use: Function>time>frame offset. Here is what you add in your case: at_frame( Fs + 9, ObjectName.kine.local.rotx ) That's just going t...
by 3DMastermind
05 Oct 2012, 19:21
Forum: Animation
Topic: Collapse Eye Effect ?
Replies: 6
Views: 1310

Re: Collapse Eye Effect ?

Thanks Druite.
Yes this is quite easily done within seconds with "Link-With"
Look here:
http://www.youtube.com/watch?v=4yQua6SG ... ture=g-upl
Somewhere in the middle is when I apply "link-with".

Ciao.
by 3DMastermind
05 Oct 2012, 18:24
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4183

Re: Using ICE to drive time source at Object Scope

Hi Claude. I see you logged the issue with support. This only works if you apply the texture on the actual particles/instances, like sprites. However, it looks like you applied a texture on an object. I did a test and it does work when using particles. Basically the object you apply a 'time source' ...
by 3DMastermind
12 Mar 2012, 22:55
Forum: Animation
Topic: Trigger animation
Replies: 2
Views: 1123

Re: Trigger animation

ICE. I made this tutorial some time ago which will give you ideas. http://vimeo.com/18247384 [media]https://vimeo.com/18247384[/media] I used states as a trigger mechanism to the actions. The actual scene is in the area>ICE tutorials. -manny Newcomer (<20 posts) alert: please use the URL tags - HB M...
by 3DMastermind
09 Jun 2010, 23:31
Forum: Animation
Topic: Motion Capture Advice ?
Replies: 2
Views: 1025

Re: Motion Capture Advice ?

For "some link to motion capture company is nice also?"

go to
http://www.c3d.org/
look on right pane.
by 3DMastermind
08 Jun 2010, 18:43
Forum: Animation
Topic: My Animation Demo Reel
Replies: 5
Views: 1544

Re: My Animation Demo Reel

Wow, very impressive. You seem to have good animation skills along with lighting. One piece of advice is: When your character looks like a cartoon, try to keep the motions less fluid and more on the snappy side. You basically have to recreate the cell animation style but in 3D. If you don't know wha...
by 3DMastermind
08 Jun 2010, 18:31
Forum: Animation
Topic: FaceRobot for "foreign" languages?
Replies: 2
Views: 1331

Re: FaceRobot for "foreign" languages?

The beauty of the lipsync system in FR is that you have visual text feedback associated with the visemes. You manually type in this text file. The real reason why other languages are not supported may simply be because of the German "text" that is not currently comprehended but both langua...
by 3DMastermind
28 Apr 2010, 23:04
Forum: Rigging & Face Robot
Topic: GATOR issues
Replies: 6
Views: 1711

Re: GATOR issues

Make sure the centers of the two chars are at the same place.