Search found 18 matches

by Taros
26 Aug 2010, 20:45
Forum: General & Troubleshooting
Topic: Crosswalk questions...
Replies: 8
Views: 1230

Re: Crosswalk & mental ray materials?

FBX is an wonderful format for transfers from XSI to Max and vice versa. If you take care of little things like maintaining aspect ratios of camera etc., it's possible to transfer meshes, UVs and animations. But you can't transfer anything between these two which are intrinsic features. Still now, ...
by Taros
12 Aug 2010, 18:53
Forum: Softimage Mod Tool
Topic: cgfx shaders for SI, that using more than one lightsource
Replies: 2
Views: 2511

cgfx shaders for SI, that using more than one lightsource

Hello.

Do someone have a code example for a SI compatible cgfx shader, which supports more than one light source?
I've searched the whole "(X)SI internet", but haven't found anything really usable. The examples that are delivered with SI are not really helpful.

Best wishes
Chris
by Taros
08 Aug 2009, 15:15
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 5476

Re: Work in Progress: Fiat 850 Special Edition 1968

The transform node is used to make the background big enough for a decent sized car. I could find a bigger image that has the resolution already, but I liked this one. I took it as a part of the challenge, to blend the car with a noisy image. Passes are rendered with black background. I don't see a...
by Taros
07 Aug 2009, 19:37
Forum: WIP
Topic: Work in Progress: Fiat 850 Special Edition 1968
Replies: 20
Views: 5476

Re: Work in Progress: Fiat 850 Special Edition 1968

Hi shushens, very nice result. Because of your problem: Did you switched off "Premultiply with Alpha" ? You will find the checkbox in the mental ray options, there in Framebuffer -> Color Control. You have to switch it off. It is switched on by default, but I don't know whatfor it is needed... This ...
by Taros
03 Aug 2009, 10:24
Forum: News
Topic: T-Gen 2 released !
Replies: 9
Views: 2174

Re: T-Gen 2 released !

Personally, I don't know why having blended branches is such a big deal. (You really can't see the difference from a distance and if its a close up or a tree featuring a lot in an animation you'll probably wan't to get the shape a specific way and do it by hand). Anyway, regardless I thought I see ...
by Taros
29 Jul 2009, 20:51
Forum: Open Discussion
Topic: Projection/Stencil Painting
Replies: 5
Views: 1036

Re: Projection/Stencil Painting

Hirazi Blue wrote:I can only agree, version 3 is definitively a good reason to give 3D Coat a second try!!! :-?
oops... Haven't seen it. Sorry for that.

@shushens: I don't know, when you tried 3D Coat the last time, but there are a lot of improvements since version 2.
by Taros
29 Jul 2009, 20:47
Forum: WIP
Topic: Metaballs man
Replies: 5
Views: 1382

Re: Metaballs man

Very interesting workflow. Like it! :-bd
by Taros
29 Jul 2009, 20:39
Forum: Open Discussion
Topic: Projection/Stencil Painting
Replies: 5
Views: 1036

Re: Projection/Stencil Painting

Just a question: Did you ever tried 3D Coat 3? Maybe this could be a solution? It is worth a try.

Be creative
Chris
by Taros
29 Jul 2009, 20:29
Forum: News
Topic: T-Gen 2 released !
Replies: 9
Views: 2174

Re: T-Gen 2 released !

Really nice plugin but one question:
The branches: Are they "only" sticked into the trunk of the tree?

If yes, is there a possibility to have a smooth/beveled intersection between the branches and the trunk?

Thanx
Chris
by Taros
15 Jul 2009, 13:38
Forum: Feedback
Topic: Community-logo contest plan
Replies: 12
Views: 3230

Re: Community-logo contest plan

Owei and me are a little bit busy at the moment. :!!
But I didn't forgot the announcement. :)

I think, the contest will start in some weeks.

Regards
Chris
by Taros
05 Jun 2009, 19:43
Forum: Feedback
Topic: General forum organization
Replies: 26
Views: 4880

Re: General forum organization

@owei:
Maybe one point: The links in posts should have a better identification. Gray text in combination with black post-text is not optimal, currently. :)
by Taros
05 Jun 2009, 16:48
Forum: Feedback
Topic: General forum organization
Replies: 26
Views: 4880

Re: General forum organization

Hirazi Blue wrote:Highly debatable, I'm sure: wouldn't it be nice to add a forum for all those Modders/Mod Tool Users out there?
Oh yes, of course! 8-) Done!
by Taros
05 Jun 2009, 16:37
Forum: Plugins
Topic: Enhance:XSI Textures
Replies: 3
Views: 1949

Re: Enhance:XSI Textures

Are all the shaders compatible to softimage version 7 and above?
by Taros
05 Jun 2009, 09:52
Forum: Materials & Shaders
Topic: Cubic Mapping à la Mootzoid
Replies: 8
Views: 1614

Re: Cubic Mapping à la Mootzoid

Very nice.
A quick way for mapping stones etc. 8-)

Thanx!
Chris
by Taros
04 Jun 2009, 17:06
Forum: Feedback
Topic: General forum organization
Replies: 26
Views: 4880

Re: General forum organization

Don't forget "Materials", it's a own section. And the "FX-Tree" or "Compositing", what would be better, I guess.

And one point: I think "Modeling" ist the right notation, not "Modelling". :)

Be creative
Chris