oficial trailer of what we're doing here at Kandor, using SI:
http://www.justinandtheknightsofvalour.com/
Search found 107 matches
- 26 Nov 2012, 16:53
- Forum: WIP
- Topic: Justin and the Knights of Valour
- Replies: 13
- Views: 5208
- 27 Apr 2011, 06:05
- Forum: Plugins
- Topic: navigate ice tree
- Replies: 1
- Views: 2121
navigate ice tree
hi there! here's a plugin with two commands to navigate in and out of compounds in an ICE Tree view. this is an alternative to using the tiny buttons in the ICE Tree view, which you can assign a keyboard shortcut or something. Not sure if anyone's come up with something similar before, but since in ...
- 15 Feb 2011, 21:48
- Forum: Plugins
- Topic: Grow Rig System Beta
- Replies: 26
- Views: 13958
Re: Grow Rig System Beta
thanks! i really like your system's concept, Kyle!
Haven't tested it, but i like the style a lot: simple, creative and practical way to work things out.
Haven't tested it, but i like the style a lot: simple, creative and practical way to work things out.
- 09 Feb 2011, 04:24
- Forum: Rigging & Face Robot
- Topic: Some of my rigs
- Replies: 13
- Views: 5894
Re: Some of my rigs
very cool! :) thank you. The copter's my favourite - the lag effect is very cool. maybe you could try to do it with ice, so it updates with time. i think that'd be cool, it'll move towards Base even if it's standing still, and you could even add some animatable turbulence effect to that and have the...
- 07 Feb 2011, 03:28
- Forum: Modeling
- Topic: Observations of a New User - Modeling in SI
- Replies: 7
- Views: 1550
Re: Observations of a New User - Modeling in SI
amen! i think that the following version(s) will set the basis for that kind of stuff to be improved, but SI has a long way to go in that area... one that they seem to be counting on users for. Anyway, consider that a trade for SI's features, which are very different from and complementary to those ...
- 21 Jan 2011, 22:32
- Forum: Rigging & Face Robot
- Topic: rigging questions & feedback
- Replies: 6
- Views: 1433
Re: rigging questions & feedback
cloths and hair tip: keep it veeeeery simple. surprisingly enouth, straight forward kinematics ends up being a nice solution for animating that stuff. it's reliable, controlable and fast. in many cases, it's like 4 bones and off you go :) these days realtime simulation is getting really good, but th...
- 21 Jan 2011, 21:58
- Forum: ICE
- Topic: XSIBase - Concatenate Per-Point Attribute Arrays
- Replies: 2
- Views: 751
Re: XSIBase - Concatenate Per-Point Attribute Arrays
thx. very handy.
- 07 Dec 2010, 22:14
- Forum: Modeling
- Topic: keep translation active
- Replies: 4
- Views: 949
Re: keep translation active
assuming you have the translate tool locked (press and release the "v" button), press and hold one of the following: - T, to rectangle select points - E, to rectangle select edges - I, to raycast select edges - U, to raycast select polygons - Y, to rectangle select polygons - SPACE, to rec...
- 27 Nov 2010, 13:12
- Forum: Open Discussion
- Topic: xsi book
- Replies: 18
- Views: 2154
Re: xsi book
the help file was the only xsi 'book' i ever read. turns out it's preety well written. And that's the one that's most likely to be up to date.
Video-tutorials have totally taken over, it seems.
Video-tutorials have totally taken over, it seems.
- 27 Nov 2010, 13:07
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6146
Re: studioNest GEAR (released)
thx for the info, HB ;)
- 16 Nov 2010, 22:57
- Forum: ICE
- Topic: ICE in production..?
- Replies: 12
- Views: 2826
Re: ICE in production..?
well, aren't you having fun at it? then just go ahead wasting time and never mind what they say hehehe i've been using xsi ever since i started working on 3d and never had any trouble finding a job... hopefully :) Statistics can be tricky! One may think that because a lot more people use other apps ...
- 13 Nov 2010, 01:42
- Forum: General & Troubleshooting
- Topic: Viewport Lag
- Replies: 15
- Views: 2539
Re: Viewport Lag
you can lock an object to the camera by constraining it to the camera object. it will even work with the default viewport cameras (viewA.userCam, viewB.top etc, etc, etc). Better yet, constrain a null to the cam, hide it and parent the object you want to follow the camera to the null. this way you c...
- 05 Nov 2010, 00:45
- Forum: Materials & Shaders
- Topic: Basemesh+subtools+UVs+rigging export
- Replies: 3
- Views: 1214
Re: Basemesh+subtools+UVs+rigging export
whatever you feel confortable with. every solution can be valid. avoid having a single mesh with a huge polycount if it's composed of separate pieces. that can be more manageable and give you a better performance. But if you go separating every single detail, it can be a pain in the ass to deal with...
- 22 Oct 2010, 11:24
- Forum: Models&Scenes
- Topic: Craft_Rig and autoRig 1
- Replies: 28
- Views: 22654
Re: Craft_Rig and autoRig 1
haha don't worry man! i didn't think it was rude in any way either. i actually feel thankfull that people take the time to give me feedback.
- 21 Oct 2010, 01:15
- Forum: Models&Scenes
- Topic: Craft_Rig and autoRig 1
- Replies: 28
- Views: 22654
Re: Craft_Rig and autoRig 1
Just uploaded a new version to solve some bugs that were reported. check the link at the first post. @ DUAJISIN - with that setup, it should fly. i mean, i use a much older setup and it performs well. i totally have no idea why it's dragging. how do other rigs such as the native softimage Biped perf...
- 21 Oct 2010, 01:04
- Forum: Plugins
- Topic: headlight rig
- Replies: 2
- Views: 2406
Re: headlight rig
a friend of mine was experience a bug when reopening a scene with an headlight, so i just updated the post with a new version.
;) thanks rray. hope it comes in handy.
;) thanks rray. hope it comes in handy.