Search found 6 matches

by xdxucn
27 Dec 2013, 02:31
Forum: ICE
Topic: Is there ways to build this effect?
Replies: 3
Views: 810

Is there ways to build this effect?

https://vimeo.com/81725525

I remember there is a compound to cut polygons based on image(s), and think if those hole boundaries could be transferred to curve, that will be cool. But I can't figure out how to do it. Any ICE masters could share some ideas on this? Thanks. :D
by xdxucn
21 Nov 2013, 05:21
Forum: Materials & Shaders
Topic: about Mari to Softimage script
Replies: 2
Views: 1477

Re: about Mari to Softimage script

Thank you.
by xdxucn
17 Nov 2013, 01:59
Forum: Materials & Shaders
Topic: about Mari to Softimage script
Replies: 2
Views: 1477

about Mari to Softimage script

I remember there's a Mari to Softimage script which can automatically build UV tiles texture (export from Mari) rendertree for you. I know that Arnold can direct support udim textures, but for Vray and mental ray, I still need to use traditional ways. But the site seems to be down: http://dynamiclen...
by xdxucn
26 Oct 2013, 03:06
Forum: ICE Compounds
Topic: pb_CopiesOnTarget
Replies: 3
Views: 3108

Re: pb_CopiesOnTarget

WOW, so neat compound. Is it possible to duplicate several different objects randomly on vertex? :D
by xdxucn
10 Jul 2012, 06:40
Forum: ICE
Topic: following position with dynamic
Replies: 1
Views: 1036

following position with dynamic

I've just seen a tutorial of C4D on vimeo: https://vimeo.com/45450352 When the ball has keyframed animation (in this case following a spiral), you can still add dynamic to it. You can adjust how strong it follows its position (still and animated). Is there any easy way to do it with ICE? Thanks. Xia...
by xdxucn
12 Apr 2012, 00:15
Forum: ICE
Topic: Extrude and extrude and extrude and...
Replies: 32
Views: 12729

Re: Extrude and extrude and extrude and...

I like Greeble plugin in 3dsmax. This thread makes me to wonder if it is possible to do such effects with ICE modeling tool, and how about the efficiency (since Greeble is a compiled plugin, and will still fast even the model is very complex)?