https://vimeo.com/81725525
I remember there is a compound to cut polygons based on image(s), and think if those hole boundaries could be transferred to curve, that will be cool. But I can't figure out how to do it. Any ICE masters could share some ideas on this? Thanks.
Search found 6 matches
- 27 Dec 2013, 02:31
- Forum: ICE
- Topic: Is there ways to build this effect?
- Replies: 3
- Views: 810
- 21 Nov 2013, 05:21
- Forum: Materials & Shaders
- Topic: about Mari to Softimage script
- Replies: 2
- Views: 1477
Re: about Mari to Softimage script
Thank you.
- 17 Nov 2013, 01:59
- Forum: Materials & Shaders
- Topic: about Mari to Softimage script
- Replies: 2
- Views: 1477
about Mari to Softimage script
I remember there's a Mari to Softimage script which can automatically build UV tiles texture (export from Mari) rendertree for you. I know that Arnold can direct support udim textures, but for Vray and mental ray, I still need to use traditional ways. But the site seems to be down: http://dynamiclen...
- 26 Oct 2013, 03:06
- Forum: ICE Compounds
- Topic: pb_CopiesOnTarget
- Replies: 3
- Views: 3108
Re: pb_CopiesOnTarget
WOW, so neat compound. Is it possible to duplicate several different objects randomly on vertex?
- 10 Jul 2012, 06:40
- Forum: ICE
- Topic: following position with dynamic
- Replies: 1
- Views: 1036
following position with dynamic
I've just seen a tutorial of C4D on vimeo: https://vimeo.com/45450352 When the ball has keyframed animation (in this case following a spiral), you can still add dynamic to it. You can adjust how strong it follows its position (still and animated). Is there any easy way to do it with ICE? Thanks. Xia...
- 12 Apr 2012, 00:15
- Forum: ICE
- Topic: Extrude and extrude and extrude and...
- Replies: 32
- Views: 12729
Re: Extrude and extrude and extrude and...
I like Greeble plugin in 3dsmax. This thread makes me to wonder if it is possible to do such effects with ICE modeling tool, and how about the efficiency (since Greeble is a compiled plugin, and will still fast even the model is very complex)?