shure!
import as image sequence, drive time source.
check out this post:
http://www.si-community.com/community/v ... =15&t=2786
Search found 253 matches
- 15 Mar 2018, 08:53
- Forum: Rendering
- Topic: Dynamic loading texture
- Replies: 3
- Views: 4645
- 19 Apr 2016, 09:22
- Forum: News
- Topic: Autodesk acquires Solid Angle
- Replies: 63
- Views: 13940
Re: Autodesk acquires Solid Angle
how much did they pay?
- 17 Dec 2015, 08:55
- Forum: ICE Tutorials
- Topic: "Bodycloud" from [Vladimir Jankijevic] how to?
- Replies: 12
- Views: 8738
Re: "Bodycloud" from [Vladimir Jankijevic] how to?
you could try it with strand trails from the animated body and then mesh them with polygonizer. still it would be difficult to achieve such a smooth result.
- 09 Jul 2015, 09:16
- Forum: Open Discussion
- Topic: How to place specular/reflection precisely on objects ?
- Replies: 9
- Views: 2249
Re: How to place specular/reflection precisely on objects ?
it's a bit different than described, but this works:
here is the compound: (works with multiple nulls)
- 08 Jul 2015, 16:16
- Forum: Open Discussion
- Topic: How to place specular/reflection precisely on objects ?
- Replies: 9
- Views: 2249
Re: How to place specular/reflection precisely on objects ?
you're probably right, but i don't get it right now.
it would be very nice if you could have a look at my tree.
it would be very nice if you could have a look at my tree.
- 08 Jul 2015, 15:13
- Forum: Open Discussion
- Topic: How to place specular/reflection precisely on objects ?
- Replies: 9
- Views: 2249
Re: How to place specular/reflection precisely on objects ?
anyone successfully tried this?
- 22 Jun 2015, 16:54
- Forum: Scripts
- Topic: quickShutter
- Replies: 8
- Views: 7423
Re: quickShutter
unfortunately not. polymsh is fine. if i prevent object deletion and freeze and change this: (set integer value to one) Application.SetValue("meshshutter01.polymsh.ICETree.Create_Basic_Shatter_from_Point_Cloud.Init_PolyMeshTopologyArray.IntegerNode.value", 1, "") i can see one ch...
- 22 Jun 2015, 11:51
- Forum: Scripts
- Topic: quickShutter
- Replies: 8
- Views: 7423
Re: quickShutter
i basically just put a cube in the scene and run the script. at the end, just a empty polymesh is left. no errors. #create a cube and subdivide a little bit Application.CreatePrim("Cube", "MeshSurface", "", "") Application.SetValue("cube.polymsh.geom.subd...
- 22 Jun 2015, 09:24
- Forum: Scripts
- Topic: quickShutter
- Replies: 8
- Views: 7423
Re: quickShutter
this looks great!
unfortunately i get an empty mesh called "meshshutter01" when using quickShatterAll.pys.
using softimage 2015
unfortunately i get an empty mesh called "meshshutter01" when using quickShatterAll.pys.
using softimage 2015
- 15 May 2015, 09:06
- Forum: Finished Work
- Topic: PS3/PS4 Game using SOFTIMAGE
- Replies: 13
- Views: 8414
Re: PS3/PS4 Game using SOFTIMAGE
Very cool! great!
where did you go with dotXSI? unity?
where did you go with dotXSI? unity?
- 06 May 2015, 09:48
- Forum: Modeling
- Topic: Hiding models, but not instances of them
- Replies: 4
- Views: 1443
Re: Hiding models, but not instances of them
or you could turn on "instance master hidden" on the visibility property of the main model (and meshes)
everything is possible
everything is possible
- 29 Apr 2015, 15:48
- Forum: Programming
- Topic: How to send external commands into Softimage
- Replies: 8
- Views: 2480
Re: How to send external commands into Softimage
you're welcome. i think there is also an example of a TCP server in the default XSI_EXAMPLES Location.
- 29 Apr 2015, 15:25
- Forum: Programming
- Topic: How to send external commands into Softimage
- Replies: 8
- Views: 2480
- 14 Apr 2015, 14:36
- Forum: Rendering
- Topic: Distributed Rendering in XSI ?
- Replies: 6
- Views: 1995
Re: Distributed Rendering in XSI ?
we used to have great support from master steve blair.
it's still around
it's still around
- 01 Apr 2015, 14:11
- Forum: Materials & Shaders
- Topic: Fabric behavior to light
- Replies: 6
- Views: 2620
Re: Fabric behavior to light
i also think its a case for the incidence node.
this quick test is without shadows or transparency.
this quick test is without shadows or transparency.
- 26 Mar 2015, 09:53
- Forum: Announcements
- Topic: Ipisoft Motion Capture and Softimage
- Replies: 7
- Views: 2290
Re: Ipisoft Motion Capture and Softimage
fantastic!
it looks very smooth, no jittering, very cool.
can you give some more details?
it looks very smooth, no jittering, very cool.
can you give some more details?