Search found 5 matches

by Hackney
02 Aug 2010, 11:37
Forum: Plugins
Topic: emFluid 3 - banding issue
Replies: 2
Views: 1467

Re: emFluid 3 - banding issue

Thanks for that Eric, most kind. I did find adding about 50 percent helped, just balancing it out so it remains as sharp as possible.

I guess the only other approach is to simulate at daft fps numbers which i've also tried, so i might try a combination of both.


cheers,

H.
by Hackney
29 Jul 2010, 13:04
Forum: Plugins
Topic: emFluid 3 - banding issue
Replies: 2
Views: 1467

emFluid 3 - banding issue

Greetings all, when using emfluids i always seem to get what looks like stepping or banding. I tried the photonic explosion demo scene and i'm getting it in there also - see attached. Anyone know what's going on - user error perhaps? or is this what fluids actually do? Any idea how to get rid of it?...
by Hackney
28 Jul 2010, 18:55
Forum: ICE
Topic: Multiple emRPC setups in one ice tree
Replies: 0
Views: 701

Multiple emRPC setups in one ice tree

Greetings all, i was wondering if people could confirm a similar behaviour to what i'm getting from emRPC. I'm fairly sure in previous versions of XSI i've had multiple emRPC setups in one ice tree spitting out different versions of the cloud, but i'm now using 2011sp1 and i've got an ice cloud usin...
by Hackney
24 Mar 2010, 14:40
Forum: Plugins
Topic: EMfluid3 question
Replies: 3
Views: 1788

Re: EMfluid3 question

Thanks for that Eric, i needed to put a scalar multiply in between the squared length and the round as i was getting some odd banded behaviour which i put down to lots of the lengths being rounded to the same number - this has fixed the problem for me. Before posing the question i had tried a simple...
by Hackney
23 Mar 2010, 18:40
Forum: Plugins
Topic: EMfluid3 question
Replies: 3
Views: 1788

EMfluid3 question

Hi peeps - not entirely sure if this is the right place for this question but i'll ask anyway.... using Emfluid3, with a very large amount of burn positions - 1million plus - but i'm getting very obvious voxel boxes - and i'm wondering what the procedure is for getting rid of them. Is it purely make...