Thx Hirazi Blue for confirming this obvious and joyfull mess !!! ... seems i'll have to deploy a new 1GB install again over the farm, how I love that soooo much on a Sunday evening !
Thanks again for your valuable information and quick reply ! it is much appreciated.
Nico
Search found 9 matches
- 24 Jul 2011, 12:25
- Forum: Announcements
- Topic: 2011 Service Pack 2 available for download
- Replies: 9
- Views: 3073
- 24 Jul 2011, 09:17
- Forum: Announcements
- Topic: 2011 Service Pack 2 available for download
- Replies: 9
- Views: 3073
Re: 2011 Service Pack 2 available for download
... discussing with my colleague Goron, he suggested something that i'm affraid might be true .... no lagoa in this release either ... so is that 2011 sp2 just a simple 2011 sp1 upgrade ?? rather than a 2011 adv pack sp1 upgrade ? Sounds like it, but in that case i might eventually throw everything ...
- 24 Jul 2011, 09:02
- Forum: Announcements
- Topic: 2011 Service Pack 2 available for download
- Replies: 9
- Views: 3073
Re: 2011 Service Pack 2 available for download
Hi guys
...yes just realised it as well !! where the hell is it gone now ? or am I just a dumb-A too ? ...
can't find anything in the doc ...migrated prefs from earlier version ... nothing
If anybody has a hint or any idea, that'd be greatly appreciated !
...yes just realised it as well !! where the hell is it gone now ? or am I just a dumb-A too ? ...
can't find anything in the doc ...migrated prefs from earlier version ... nothing
If anybody has a hint or any idea, that'd be greatly appreciated !
- 20 May 2010, 00:19
- Forum: Compositing
- Topic: All channels in a single openEXR
- Replies: 10
- Views: 3830
Re: All channels in a single openEXR
GRRR that's soooo frustrating ...
- 19 May 2010, 00:48
- Forum: Compositing
- Topic: All channels in a single openEXR
- Replies: 10
- Views: 3830
Re: All channels in a single openEXR
Let's give it a try .... well i'm totaly sure i'll not get any further than you did, but I think it's worth trying
- 18 May 2010, 00:11
- Forum: Materials
- Topic: Automatic ObjectID Shader
- Replies: 19
- Views: 18765
Re: Automatic ObjectID Shader
Thanks a lot for the Gizmo and tips nassosy, I'm working on fusion, but it is basicaly what i do with it, the only thing is, that'd be so easier to just access the Object ID number in the EXR file.
- 17 May 2010, 08:46
- Forum: Materials
- Topic: Automatic ObjectID Shader
- Replies: 19
- Views: 18765
Re: Automatic ObjectID Shader
Ok, i feel realtively less stupid now ... XSi "just" miss the ability to export every channels to an single EXR format ... actually Mat ID , object ID are calculated but just simply not correctly exported appart for the MR files you could use in the Fxtree.
- 17 May 2010, 07:56
- Forum: Materials
- Topic: Automatic ObjectID Shader
- Replies: 19
- Views: 18765
Re: Automatic ObjectID Shader
Great tool, but it behaves strangely for me sometimes ... assigning the same ID / colour to different objects, which is not that cool. Changing the seed may fix it, but sometimes randomly some other objects will get the same colour again.
- 17 May 2010, 07:23
- Forum: Compositing
- Topic: All channels in a single openEXR
- Replies: 10
- Views: 3830
Re: All channels in a single openEXR
I follow Rork, that has been requested long time ago, but if it exists somewhere in 2011 it's very well hidden ! ... then i'd love to be wrong