Search found 9 matches

by HaDDeS
24 Jul 2011, 12:25
Forum: Announcements
Topic: 2011 Service Pack 2 available for download
Replies: 9
Views: 3073

Re: 2011 Service Pack 2 available for download

Thx Hirazi Blue for confirming this obvious and joyfull mess !!! ... seems i'll have to deploy a new 1GB install again over the farm, how I love that soooo much on a Sunday evening !

Thanks again for your valuable information and quick reply ! it is much appreciated.

Nico
by HaDDeS
24 Jul 2011, 09:17
Forum: Announcements
Topic: 2011 Service Pack 2 available for download
Replies: 9
Views: 3073

Re: 2011 Service Pack 2 available for download

... discussing with my colleague Goron, he suggested something that i'm affraid might be true .... no lagoa in this release either ... so is that 2011 sp2 just a simple 2011 sp1 upgrade ?? rather than a 2011 adv pack sp1 upgrade ? Sounds like it, but in that case i might eventually throw everything ...
by HaDDeS
24 Jul 2011, 09:02
Forum: Announcements
Topic: 2011 Service Pack 2 available for download
Replies: 9
Views: 3073

Re: 2011 Service Pack 2 available for download

Hi guys
...yes just realised it as well !! where the hell is it gone now ? or am I just a dumb-A too ? ...
:-l

can't find anything in the doc ...migrated prefs from earlier version ... nothing

If anybody has a hint or any idea, that'd be greatly appreciated !
by HaDDeS
20 May 2010, 00:19
Forum: Compositing
Topic: All channels in a single openEXR
Replies: 10
Views: 3830

Re: All channels in a single openEXR

GRRR that's soooo frustrating ... ~x(
by HaDDeS
19 May 2010, 00:48
Forum: Compositing
Topic: All channels in a single openEXR
Replies: 10
Views: 3830

Re: All channels in a single openEXR

Let's give it a try .... :D well i'm totaly sure i'll not get any further than you did, but I think it's worth trying
by HaDDeS
18 May 2010, 00:11
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 18765

Re: Automatic ObjectID Shader

Thanks a lot for the Gizmo and tips nassosy, I'm working on fusion, but it is basicaly what i do with it, the only thing is, that'd be so easier to just access the Object ID number in the EXR file.
by HaDDeS
17 May 2010, 08:46
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 18765

Re: Automatic ObjectID Shader

Ok, i feel realtively less stupid now ... XSi "just" miss the ability to export every channels to an single EXR format ... actually Mat ID , object ID are calculated but just simply not correctly exported appart for the MR files you could use in the Fxtree.
by HaDDeS
17 May 2010, 07:56
Forum: Materials
Topic: Automatic ObjectID Shader
Replies: 19
Views: 18765

Re: Automatic ObjectID Shader

Great tool, but it behaves strangely for me sometimes ... assigning the same ID / colour to different objects, which is not that cool. Changing the seed may fix it, but sometimes randomly some other objects will get the same colour again.
by HaDDeS
17 May 2010, 07:23
Forum: Compositing
Topic: All channels in a single openEXR
Replies: 10
Views: 3830

Re: All channels in a single openEXR

I follow Rork, that has been requested long time ago, but if it exists somewhere in 2011 it's very well hidden ! :)) ... then i'd love to be wrong