Search found 11 matches
- 28 Nov 2012, 00:13
- Forum: Animation
- Topic: Motion Trail on viewport -Version Up
- Replies: 56
- Views: 29364
Re: Motion Trail on viewport -Version Up
Hey Taro, this plugin is insanely awesome, thanks for doing it! There is one feature which would be really cool to add eventually: Right now the tool works pretty well showing the path of constrained objects, and even objects constrained with keyframes on the constraint as well, along with its blend...
- 16 Jun 2010, 06:45
- Forum: Rigging & Face Robot
- Topic: The free rig thread
- Replies: 45
- Views: 17641
Re: The free rig thread
Simple but appealing AM style ball with legs here: http://www.creativecrash.com/xsi/downlo ... le-bot-rig
- 16 Jun 2010, 06:41
- Forum: Rigging & Face Robot
- Topic: Skeleton Hierarchies?
- Replies: 2
- Views: 1083
Re: Skeleton Hierarchies?
There's no real benefit to where it is. Place it wherever you need to in the hierarchy
- 08 Jun 2010, 05:22
- Forum: Models&Scenes
- Topic: Roman - free character rig -
- Replies: 12
- Views: 19200
Re: Roman - free character rig -
Hey, this is a great rig. Thanks again for sharing. Are there any controls for the fingers? They're just chains in FK so rotate them, or hack the rig and build your own controllers how you like them :) (if you don't see them you need to be in x-ray mode so the lines display through the mesh, or cha...
- 02 Jun 2010, 20:44
- Forum: Models&Scenes
- Topic: Roman - free character rig -
- Replies: 12
- Views: 19200
Re: Roman - free character rig -
Great looking Character Rig, tuna. Thanks for sharing it. Which version of Softimage does this work with? It says 900 when I try to import it into the modtool. EDIT: Looks like 2011. Is there a version available for 2010? Sure thing, I forgot about that. I'll make it 2010 when I get home tonight. [...
- 01 Jun 2010, 22:45
- Forum: Open Discussion
- Topic: Celebrating 10 years of XSI - Launch Event
- Replies: 5
- Views: 2284
Re: Celebrating 10 years of XSI - Launch Event
It also still runs as xsi.exe ;)
I don't think they'll ever be able to get rid of all references to the XSI name after a decade.
I don't think they'll ever be able to get rid of all references to the XSI name after a decade.
- 31 May 2010, 17:22
- Forum: Rendering
- Topic: Why to work in Linear?
- Replies: 2
- Views: 917
Re: Why to work in Linear?
The point in linear colourspace is that mathematically it is being computed linearly. Things add together correctly, instead of being added together where darks are too dark and lights are too blown out. The reason some of your stuff looks too washed out is because you're probably using old settings...
- 31 May 2010, 14:41
- Forum: Open Discussion
- Topic: Softimage, I like it but...
- Replies: 15
- Views: 2242
Re: Softimage, I like it but...
Once you get used to XSI shortcuts you will really like modeling in XSI. It's missing a good mirror feature, but otherwise for poly modeling I've found it awesome. About training: Softimage has always had a massive lack of training. There's simply not much money in it, and few experienced Softimage ...
- 31 May 2010, 14:18
- Forum: Models&Scenes
- Topic: Roman - free character rig -
- Replies: 12
- Views: 19200
Roman - free character rig -
Hey guys I've sort of always been annoyed and ashamed of the Softimage community's lack of character rigs for people. For a software based on its "strong animation" it's pretty contradictory. I released this on my site but since my mum and dad don't use Softimage I should at least make a p...
- 26 May 2010, 11:11
- Forum: ICE
- Topic: ways to light a scene with particles?
- Replies: 4
- Views: 1656
Re: ways to light a scene with particles?
Cool tip. It's so obvious once you know of it. AKA why didn't my dumbass brain think of this a year ago?
- 26 May 2010, 09:27
- Forum: Open Discussion
- Topic: maximize --
- Replies: 2
- Views: 864
Re: maximize --
Yeah I've been using those buttons a lot recently, very welcomed addition
I still wish they'd bring back the old behavior of double clicking the floating window top bars. Where it'd minimise to wherever you moved the minimised bar, and would maximise to where you left it maximised.
I still wish they'd bring back the old behavior of double clicking the floating window top bars. Where it'd minimise to wherever you moved the minimised bar, and would maximise to where you left it maximised.