Please check plugin's help file:telepatam wrote:Anyone has any tips for mirroring muscles from one side to another?
Search found 28 matches
- 24 Sep 2014, 19:44
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
- 24 Sep 2014, 18:11
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
WOW! I was just on my bike home thinking "wow, would be great to give this system a try on a shoulder or something!" And GOOD morning!!! Thanks!!!!!! Heh, you're welcome! :) But I think man, you can make the common mistake. Beginners often set themselves great tasks, can not cope with the...
- 24 Sep 2014, 03:01
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
- 19 Sep 2014, 00:15
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
Thanks for the encouraging wordsDraise wrote:
That is very cool, and very future proof potentially, lovely stuff.
- 18 Sep 2014, 21:39
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
- 18 Sep 2014, 21:23
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
Salut friends,
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.
Download >>
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.
Download >>
- 29 May 2014, 13:02
- Forum: Simulation
- Topic: Rubber ducks on water movement
- Replies: 4
- Views: 2122
- 03 Feb 2014, 13:59
- Forum: ICE
- Topic: How would I create this effect...
- Replies: 8
- Views: 1534
Re: How would I create this effect...
I would recommend this: http://3dquakers.com/web/index.php?opti ... &Itemid=16 ;)
- 31 Jan 2014, 16:35
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
The 2.01 PRO update came out. New features include: Skin Smooth option improved New Skin Cage tool implemented Skin Weighting compound removed (integrated into the Skinning compound) Opportunities on work with the Shape Key animation expanded HD Quality >> [media]https://vimeo.com/85228649[/media] C...
- 20 Sep 2013, 22:03
- Forum: ICE
- Topic: ICE-SPH & SI 2014
- Replies: 5
- Views: 1230
Re: ICE-SPH & SI 2014
Not necessarily to install the plugin.
- 20 Sep 2013, 16:44
- Forum: ICE
- Topic: ICE-SPH & SI 2014
- Replies: 5
- Views: 1230
Re: ICE-SPH & SI 2014
Works fine with SI 2014 SP2.
- 25 Jun 2013, 15:34
- Forum: Open Discussion
- Topic: how do I compute a refraction pass for DOF?
- Replies: 4
- Views: 1289
Re: how do I compute a refraction pass for DOF?
Maybe it will help
(Shaders_p 3.3 for XSI with shaders_p.dll from Maya`s package work fine)
(Shaders_p 3.3 for XSI with shaders_p.dll from Maya`s package work fine)
- 24 Jan 2013, 01:19
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
This video illustrates certain new features of the VorleX Muscle System 2.0
- Mid Control usage
- Skin Setup menu command
- Smooth Skin function
- New Custom Falloff mode
- ...
See HD-version on Vimeo.com
- Mid Control usage
- Skin Setup menu command
- Smooth Skin function
- New Custom Falloff mode
- ...
See HD-version on Vimeo.com
- 31 Dec 2012, 16:47
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 35166
Re: VorleX Muscle System
Hello, guys. An important update came out for VorleX Muscles. Download updated v1.0 VorleXMuscleSystemTrial.zip The skinning process is now dramatically simplified. You no longer need to perform a lot of tedious routine operations manually to set up your skin. Calling the VorleX Muscle Skin Setup co...
- 20 Dec 2012, 12:46
- Forum: Modeling
- Topic: Floating Viewport?
- Replies: 2
- Views: 1515
Re: Floating Viewport?
Hi, you can use the Object View window (View->General->Object View) and customize it.
- 29 Nov 2012, 09:04
- Forum: Rendering
- Topic: Store Light in Channel
- Replies: 1
- Views: 1214
Re: Store Light in Channel
You can store them in different channels (red, green, blue or alpha).caledonian_tartan wrote:seems like it doesn't work with multiple lights in the same channel