Search found 14 matches

by clyder
14 Mar 2014, 14:37
Forum: Cooperation & Jobs
Topic: Softimage Protest film
Replies: 58
Views: 18736

Re: Softimage Protest film

I have just added myself and my colleague. We both use softimage for few years now (since the 5.0 version). If he has to input his details himself please let me know. Dusko Bajic and Nenad Cocic (me). I think this is a great idea and if we can help in a smallest way it would be great. I am more tech...
by clyder
17 Feb 2013, 20:44
Forum: Compositing
Topic: Black/White Fringe on scaling an image with straight alpha
Replies: 4
Views: 4465

Re: Black/White Fringe on scaling an image with straight alpha

Hi, did you scale the image and also did you set the color depth to 32 bit in the Project Settings? Yes I have set the alpha to straight - unmatted. Yeah, you are right. In 32bit it has a black stroke around the edges. Can you share your render settings from Softimage? I just imported some exr from...
by clyder
17 Feb 2013, 15:54
Forum: Compositing
Topic: Black/White Fringe on scaling an image with straight alpha
Replies: 4
Views: 4465

Re: Black/White Fringe on scaling an image with straight alpha

Hi, I have just noticed that all my renders that has straight alpha gets either a black or a white fringe when I scale up or down the image in After Effects. This never happened in Softimage Illusion. Please check the attached image. Looks fine here in AE CS6. Are you sure you interpreted the foota...
by clyder
04 Nov 2011, 09:55
Forum: Community ICE Project
Topic: community ice projects
Replies: 84
Views: 39733

Re: community ice projects

Hi guys! ...following this one not very close, still too busy ;) Here is an idea. What about simply renaming the "Community Animation Project" in "Community Projects". This way we won´t need a new section for these new projects and it would be clear, what´s going on there. What ...
by clyder
06 Apr 2010, 11:41
Forum: ICE Compounds
Topic: createParticlesFromGeometryVolume compound
Replies: 5
Views: 4866

Re: createParticlesFromGeometryVolume compound

Yes the "repeat with counter" is used from Phil's pack. I don't have 7.01 around me anywhere so can't test it. I tried it in 7.5 now and it works after I install the Phil's Pack.
by clyder
30 Oct 2009, 09:45
Forum: ICE
Topic: Randomized Color Map in ICE
Replies: 15
Views: 2151

Re: Randomized Color Map in ICE

snowflake parameter is a scalar at your ICE tree and it should be integer. Get a integer constant node and plug it in set data node to switch it from scalar to integer. Then you can delete integer node and plug randomize by range node again. Also in render tree on attribute integer node where it say...
by clyder
29 Oct 2009, 10:08
Forum: ICE
Topic: Randomized Color Map in ICE
Replies: 15
Views: 2151

Re: Randomized Color Map in ICE

You can make per particle integer attribute, make it random from 0 to 6 (if you have 7 different snowflake textures) and use that attribute in render tree with multi color switch.
Something like this:
Image
by clyder
28 Oct 2009, 23:30
Forum: ICE Compounds
Topic: createParticlesFromGeometryVolume compound
Replies: 5
Views: 4866

Re: createParticlesFromGeometryVolume compound

In the archive I uploaded in my first post there is also a compound.
by clyder
28 Oct 2009, 15:55
Forum: ICE Compounds
Topic: createParticlesFromGeometryVolume compound
Replies: 5
Views: 4866

createParticlesFromGeometryVolume compound

Here is a simple compound that I have been playing with last few days. I hope that someone will find it interesting. It creates evenly distributed particles along each axis inside of a geometry volume. It can use object texture or have its own color. Objects must have a texture map property created ...
by clyder
14 Oct 2009, 22:04
Forum: ICE
Topic: ICE curve path constrain
Replies: 2
Views: 1883

Re: ICE curve path constrain

Thanx Mathaeus. I used a "Normalized U to Curve Location" node from Phil's Pack and I got very similar speed as in Softimage Curve (Path) constrain. It took me a little to find the right node and to figure out how to use it. Now I should try to make other features to this compound like up ...
by clyder
13 Oct 2009, 20:18
Forum: ICE
Topic: ICE curve path constrain
Replies: 2
Views: 1883

ICE curve path constrain

Hi, I am trying to make an objects moves along curve in ICE. I made some progress, made a simple compound that does that. I dont know how to make the objects moves in constant speed along the curve. Now it is moving using U location of the curve(like in Curve (Param) constrain in Softimage). I see t...
by clyder
05 Sep 2009, 17:06
Forum: Open Discussion
Topic: Painting with Polygons
Replies: 4
Views: 1543

Re: Painting with Polygons

I'm not certain, but I have a funny feeling that Mentalray does not support moblur on animated displacements. :-q Just tried it and it looks like you are right. I used ICE for deformation. I made a turbulize distort that loops several times each frame but I cant get motion blur to look like on this...
by clyder
18 Jul 2009, 10:04
Forum: Rendering
Topic: overriding scene ambience per pass
Replies: 3
Views: 1453

Re: overriding scene ambience per pass

Create an implicit object. Add a custom parameter set onto it. On this cpset, add 4 parameters: red, green, blue, alpha. Link via expressions the scene ambience with the cpset parameters. To do that, switch the Explorer to local properties, and set the scope to All Nodes. Expand the AmbientLighting...