Search found 19 matches
- 11 Mar 2014, 16:58
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100403
Re: Autodesk retires Softimage
After reflecting on Autodesk's decision for a week, I've come to the conclusion that the real reason Autodesk is getting rid of Softimage is that they lack the ingenuity to improve the greatest 3D software they've ever acquired. Someone PLEASE show me one truly innovative thing that's been added to ...
- 05 Mar 2014, 18:14
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100403
Re: Autodesk retires Softimage
http://www.digitalartsonline.co.uk/news/motion-graphics/autodesk-kills-softimage-2015-version-be-last/ too much proprietary Autodesk IP [sarcasm] Yes, Autodesk, thank you for the viewport cube and "high quality" viewport.[/sarcasm] Remember this? http://www.youtube.com/watch?v=kR7UWImpG54...
- 25 Oct 2013, 20:13
- Forum: ICE & Math
- Topic: Matrix - What the Crazy Node is this ?
- Replies: 31
- Views: 14395
Re: Matrix - What the Crazy Node is this ?
Personally I don't get matrix stuff either. I know that Mesh.kine.global returns a 4x4 matrix, but I don't get what each value represents. All I understand so far.. [1,0,0,0] :: sclX?,?, ?, ? [0,1,0,0] :: ?, sclY?, ?, ? [0,0,1,0] :: ?, ?, sclZ?, ? [0,0,0,1] :: posX, posY, posZ, ? But even there... t...
- 06 Oct 2013, 04:30
- Forum: ICE
- Topic: Working with and matching Orientation constraints
- Replies: 3
- Views: 712
Working with and matching Orientation constraints
Hi all, I have an arrow-shaped null which I'm trying to orient to be along the axis between two animated objects' center-points. I've currently got it using the objects' kine.global.pos with the midpoint formula to stay between them, but have no clue what the math is for orientation. Any help would ...
- 11 May 2013, 17:39
- Forum: ICE Tutorials
- Topic: Sticky paper effect
- Replies: 3
- Views: 1510
Re: Sticky paper effect
Is there any way to do this without any 3rd party code?
- 01 Apr 2013, 21:18
- Forum: ICE
- Topic: Hanging strands?
- Replies: 7
- Views: 1509
Re: Hanging strands?
Very cool, thanks, it's just what I was aiming for! Will dig through it to learn more
- 27 Mar 2013, 01:56
- Forum: News
- Topic: offical features for softimage 2014 & we have a NEW logo
- Replies: 133
- Views: 21081
Re: offical features for softimage 2014 & we have a NEW logo
Is there anyone else that can't stop seeing this?
- 02 Mar 2013, 05:12
- Forum: ICE
- Topic: Hanging strands?
- Replies: 7
- Views: 1509
Hanging strands?
Hey guys, I'm using this tutorial here: http://caffeineabuse.blogspot.com/2013/01/creating-strands-between-two-different.html to create strands between multiple points. How would I go about making a controllable amount of slack in the strands? I'm hoping to get something a bit like the 24-second mar...
- 20 Oct 2012, 02:19
- Forum: ICE
- Topic: Distributing a set of textures among points
- Replies: 2
- Views: 693
Re: Distributing a set of textures among points
That worked wonderfully! Thank you!
- 16 Oct 2012, 07:53
- Forum: ICE
- Topic: Distributing a set of textures among points
- Replies: 2
- Views: 693
Distributing a set of textures among points
Hey all, I have a particle emission using an instance shape, and I have 5 variations of the texture I want to distribute across the points, but have no idea how to go about it.. I was hoping I could use if/then nodes (with data attribute nodes) in the render tree, but they're only for the ICE tree.....
- 16 Apr 2012, 23:43
- Forum: ICE Tutorials
- Topic: Looking for tutorials on creating nodes outside of XSI
- Replies: 1
- Views: 2034
Looking for tutorials on creating nodes outside of XSI
Hi guys,
I was wondering if there are any good tutorials on creating new nodes using XML, Python, VBScript, etc.
Also, if there are any on how to access ICE Tree parameters from the script editor, it would be quite helpful!
I was wondering if there are any good tutorials on creating new nodes using XML, Python, VBScript, etc.
Also, if there are any on how to access ICE Tree parameters from the script editor, it would be quite helpful!
- 28 Feb 2012, 08:16
- Forum: Materials & Shaders
- Topic: Texture maps from Projections or Procedurals?
- Replies: 8
- Views: 2412
Re: Texture maps from Projections or Procedurals?
Ultimapper/rendermap did the trick! thanks a bunch
- 27 Feb 2012, 08:44
- Forum: Materials & Shaders
- Topic: Texture maps from Projections or Procedurals?
- Replies: 8
- Views: 2412
Re: Texture maps from Projections or Procedurals?
Hey myara, thanks for the quick reply. I think you've slightly misunderstood, I was asking for how to do it in both cases: A) Camera Projection -> texture map (I think your solution works for this case, if I duplicated and unwrapped the duplicate) B) Procedural Texture -> texture map Would the same ...
- 27 Feb 2012, 08:06
- Forum: Materials & Shaders
- Topic: Texture maps from Projections or Procedurals?
- Replies: 8
- Views: 2412
Texture maps from Projections or Procedurals?
Hi all, I was wondering how to go about exporing/baking/stamping (not sure about the terminology) a camera projection or procedural shader into an a texture map/image in XSI.. (It'd be nice to get just the diffuse if possible, so I can use the texture in another shader or renderer) Not sure if it ma...
- 13 Nov 2011, 21:40
- Forum: ICE
- Topic: Compound management question
- Replies: 2
- Views: 705
Re: Compound management question
Works perfectly, thanks!
- 04 Nov 2011, 23:55
- Forum: ICE
- Topic: Compound management question
- Replies: 2
- Views: 705
Compound management question
Hi all,
I've exported a few homemade compounds, and I was wondering if there's any simple way to have them listed in Tool tab under its own category...
Thanks in advance!
I've exported a few homemade compounds, and I was wondering if there's any simple way to have them listed in Tool tab under its own category...
Thanks in advance!