Search found 35 matches

by Numb69
05 Dec 2012, 06:28
Forum: Materials & Shaders
Topic: Anisotropic Pattern Effect
Replies: 17
Views: 4266

Re: Anisotropic Pattern Effect

Thanks man ;)
by Numb69
03 Dec 2012, 04:17
Forum: Materials & Shaders
Topic: Anisotropic Pattern Effect
Replies: 17
Views: 4266

Re: Anisotropic Pattern Effect

Hey Kzin your material is really top notch, ive been looking for awhile now on how to do a proper anisotropic effect. Im just kinda confused on the rendertree setup, if possible for you to elaborate on that a bit, and also how did you manage to do that anisotropic texture in photoshop ? :)

Thanks!
by Numb69
12 Oct 2012, 02:26
Forum: Finished Work
Topic: Rings
Replies: 4
Views: 1838

Re: Rings

Thx guys! Yes its all in metal ray. And now that I look at it, I should've probably positioned the left ring with a bit of off balance, I was just trying too much to make the both of them visible to the camera lol.. The modelling is pretty straight forward, just the diamond was a bit tricky, I follo...
by Numb69
20 Sep 2012, 05:19
Forum: Finished Work
Topic: Rings
Replies: 4
Views: 1838

Rings

Hi people

Here's a personal project I just finished. I was aiming for photo realistic.. It's farly simple,I used it mainly as a practice for multi-channel rendering. Btw thx to the guys that helped me here ;)
Hope you like it and Comments and critics are welcome!
by Numb69
09 Sep 2012, 21:46
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Re: Render channels gamma?

Hey Rob thanks for the links, I read those awhile ago, was actually looking for those specific articles to refresh my memory lol. The thing that got me confused is the compositing part. I didn't know that Nuke would apply the gamma correction automatically and most of all I didn't know openEXR was r...
by Numb69
04 Sep 2012, 21:31
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Re: Render channels gamma?

Well I kinda fixed the problem.There's no sky,just studio setup with planes. Its cuz the 2.2 gamma setup in XSI (for linear worflow) doesn't get written to custom channels I output from Arch material. It only gets written to the actual pass. But its ok now, I render it in exr format and can comp lat...
by Numb69
04 Sep 2012, 18:57
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Re: Render channels gamma?

Good point Rob. As of linear workflow I'm already familiar with it (there's always room for more training tho). It's the compositing part that Im a noob at. Im trying to render custom passes,but Im new to this, so Im still abit struggling with it. I found some good tutorials on the web,but they're n...
by Numb69
04 Sep 2012, 05:13
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Re: Render channels gamma?

Sounds good, thx for your help ;)
by Numb69
30 Aug 2012, 20:04
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Re: Render channels gamma?

Hey Kzin thx for your reply :) Just to get this straight, I still keep Softimage in Linear with color management set to 2.2 gamma but I dont write the gamma to pass, I just output the framebuffers,composite them then gamma correct them? Its just that Im used to straight output,then adjust in Photosh...
by Numb69
30 Aug 2012, 07:48
Forum: Rendering
Topic: Render channels gamma?
Replies: 10
Views: 1815

Render channels gamma?

Im basically trying to output a couple of render channels for compositing, the thing is I think the gamma doesn't get applied to the channels. ( I did enable "Apply display gamma correction" in pass options). Render looks fine, but as soon as its finished with FG and renders the image, it ...
by Numb69
17 Jul 2012, 18:34
Forum: WIP
Topic: Diamond ring
Replies: 12
Views: 4240

Re: Diamond ring

Thanks Max you re always helpful ;) Here is my latest render. Ditched the HDR, did a studio setup, 4 panels, 1 photometric light and 1 spot light pointing into the diamond, for more shininess. Did a fast compositing in PS, already much more satisfied, I'll try to tweak the lighting from here. One th...
by Numb69
13 Jul 2012, 01:43
Forum: WIP
Topic: Diamond ring
Replies: 12
Views: 4240

Re: Diamond ring

Awesome stuff guys,thx a lot for help now I have work to do lol :D The tabletop studio website is so nice, I overlooked that aspect, anyways one last thing if I can ask,probably its a noob question,but how would I go and diffuse the light, like they explain on the site, I know that you can use panne...
by Numb69
11 Jul 2012, 07:27
Forum: WIP
Topic: Diamond ring
Replies: 12
Views: 4240

Diamond ring

Hello people I would need some critics and probably tips to finish my projects :) So after struggling with softimage for 2 days, and reading posts from XSIbase i finally achieved somewhat good results for a diamond. I used the dffraction shader and thx god for Maximus who provided the render tree se...
by Numb69
16 Oct 2011, 21:22
Forum: WIP
Topic: Mustang 69 GT
Replies: 15
Views: 3701

Re: Mustang 69 GT

Yup, everything is set up for Linear Workflow. I think the problem is with the colour, cuz since im in LWF,I try to make it look proper black colour (forgetting that It's supposed to be brighter/washed out, since it will be compensated in PS when I apply gamma correction 2.2), but the actual output ...
by Numb69
16 Oct 2011, 19:35
Forum: WIP
Topic: Mustang 69 GT
Replies: 15
Views: 3701

Re: Mustang 69 GT

WOW dude ure amazing!, you just filled in the missing gaps that I had and on top of that gave me a walkthrough haha thanx a lot man,really appreciate it!! :D I followed your steps and now it starting to make sense, I guess I'll have to tweak a lot and do a good compositing If I can annoy you one las...
by Numb69
16 Oct 2011, 07:16
Forum: WIP
Topic: Mustang 69 GT
Replies: 15
Views: 3701

Re: Mustang 69 GT

Well the problem is that the HDR is not mapped to a sphere, its directly plugged in the pass shader as environement.. I tried looking around and for now I stopped on the Linear Workflow and gamma thing, Im doing some test but its either black like now or way too washed, Im gonna read up more on the ...