This is rather interesting. Using AI to improve sampling.
https://blogs.nvidia.com/blog/2017/05/1 ... y-tracing/
Search found 853 matches
- 14 Sep 2017, 16:12
- Forum: News
- Topic: AI and Raytracing
- Replies: 3
- Views: 922
- 05 Jun 2017, 18:10
- Forum: Plugins
- Topic: OBJ+STL import export
- Replies: 15
- Views: 8706
Re: OBJ+STL import export
Thanks rray! I'll give that a try. You're previous .stl importer has worked perfectly and very fast.
- 16 May 2017, 16:03
- Forum: Simulation
- Topic: EXPLOSIA FX - How to get it render??? - SOLVED
- Replies: 2
- Views: 5038
Re: EXPLOSIA FX - How to get it render??? - SOLVED
Glad you got it going. I tried it for a while but just didn't have a job for it. It is very good though, I liked it a lot. It was a while ago and I couldn't remember how I got it to work but it does work well.
- 11 May 2017, 21:17
- Forum: Modeling
- Topic: Mesh cut through
- Replies: 14
- Views: 3366
Re: Mesh cut through
Thanks, that worked. I had the nodes right but the possition of my null was wrong. Thanks again!
- 11 May 2017, 15:53
- Forum: Modeling
- Topic: Mesh cut through
- Replies: 14
- Views: 3366
Re: Mesh cut through
Thanks for uploading! I'm sorry however I only have 2014 so the scene won't load. Perhaps a screenshot of what you did if you have time? Thanks so much for your help.
- 10 May 2017, 23:18
- Forum: Modeling
- Topic: Mesh cut through
- Replies: 14
- Views: 3366
Re: Mesh cut through
Hi mc.axe,
I'm totally lost in ice. It can't seem to add the missing nodes correctly and nothing happens so I must be missing something obvious. Would you be able to share your simple test setup?
Much appreciated if you can, this looks very interesting.
I'm totally lost in ice. It can't seem to add the missing nodes correctly and nothing happens so I must be missing something obvious. Would you be able to share your simple test setup?
Much appreciated if you can, this looks very interesting.
- 22 Mar 2017, 03:27
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
I'm glad you can do it
- 20 Mar 2017, 16:14
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Wow, that seems to work perfectly, thanks rray! No errors so far. Very nice! Incredibly fast too! This is awesome.
- 16 Mar 2017, 15:09
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Thanks Hirazi, I'll give that a try. NNois, I do have Moi and I agree, it does a fantasic job. There are two problems however. Moi is 32bit and the parts I need to convert are complex and not easily broken down. It runs out of RAM. I've been hoping for a 64 bit version but hasn't happened yet. The o...
- 14 Mar 2017, 04:05
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Doh, I forgot to even answer the question. Ascii or binary is fine, doesn't matter.
- 13 Mar 2017, 18:10
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Unfortunately I don't. For what I'm doing it's probably not worth the time. I just thought someone might have one already. Thanks.
- 13 Mar 2017, 14:52
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Yes, I can import in Blender and convert to .obj then import that into SI. I was just hoping to skip a step because sometimes I have a lot of them. Oh well.
- 12 Mar 2017, 20:49
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Re: Any way to import STL?
Yes. Unfortunately I need import. It's such a nice way to get solid geometry from CAD programs into polys. Blender can do it really well. I was hoping to skip a step and go straight to SI but I haven't found anything yet. Sure wish there was.
- 12 Mar 2017, 19:45
- Forum: Plugins
- Topic: Any way to import STL?
- Replies: 16
- Views: 10349
Any way to import STL?
Just wondering if anyone knows of a way to directly import .stl files?
- 24 Feb 2017, 21:16
- Forum: Blender
- Topic: Blender in professional productions
- Replies: 20
- Views: 11590
Re: Blender in professional productions
Here's a few I thought looked pretty good: https://www.blendernation.com/2017/02/23/man-high-castle-season-2-vfx/#prettyPhoto https://www.blendernation.com/2017/02/08/last-king-vfx-breakdown/ https://www.artstation.com/artist/georgeturmanidze Their pace of developement is outstanding now so if there...
- 09 Nov 2016, 16:13
- Forum: Open Discussion
- Topic: Why an Indonesian studio choose Blender over 3ds
- Replies: 33
- Views: 7548
Re: Why an Indonesian studio choose Blender over 3ds
That's very good to hear. I think this will be a trend. With so many studios under financial strain they may start to wonder if they really do need to pay all that money to Autodesk, and then decide no. I hope so. Blender development will benefit. I'm just a hobbiest now so I just want to learn some...