Search found 10 matches
- 16 Oct 2014, 16:42
- Forum: Rigging & Face Robot
- Topic: Gear Mc mirroring guide position?
- Replies: 6
- Views: 2327
Re: Gear Mc mirroring guide position?
and this is enough to keep the symmetry and the hierarchy?
- 15 Jun 2013, 12:28
- Forum: Open Discussion
- Topic: Point Cache onto a head question!
- Replies: 6
- Views: 1240
Re: Point Cache onto a head question!
would be you avaiable to show how you would set up the tree? i have seen your swap animation tut on vimeo and thats for sure what i would need to have the head to move along, but i cant quite figure out how to have it to work.
- 13 Jun 2013, 14:54
- Forum: Open Discussion
- Topic: Point Cache onto a head question!
- Replies: 6
- Views: 1240
Re: Point Cache onto a head question!
Hey thanks for the tip Nixx
Would it be possible for you to show the tree? couse i have tried using a switch context for reporpusing the heads (being geometry different) but its not working still :/
Would it be possible for you to show the tree? couse i have tried using a switch context for reporpusing the heads (being geometry different) but its not working still :/
- 12 Jun 2013, 21:44
- Forum: Open Discussion
- Topic: Point Cache onto a head question!
- Replies: 6
- Views: 1240
Point Cache onto a head question!
Hello I am trying to apply a cached head animation to a head on my rig, problem is that head was originally detached from the body for rigging and animation and now i have problems in having the animated head to work on the rig cause obviously poly count on the head and the whole body difference so ...
- 07 Jun 2013, 14:19
- Forum: Open Discussion
- Topic: gear plotting problem
- Replies: 1
- Views: 382
gear plotting problem
Hello i am going crazy around plotting and exporting an action from a gear rig with mocap applied, the animation have some parameters (like ik/fk switch) animated aswell, so if i try to export the animation into an action the clip its allways wrong couse the action its not considering certain parame...
- 05 Jun 2013, 19:57
- Forum: Open Discussion
- Topic: moving cached files
- Replies: 0
- Views: 383
moving cached files
Hi people i am experiencing some problems about moving characters that have point cache file on them, for some reasons if i use the incredible kp point cache (more then 5 years old) i can simply parenting a null to the object and i can almost do anything with it, but with built in cache reader i can...
- 27 May 2013, 09:57
- Forum: Open Discussion
- Topic: Camera Lister
- Replies: 9
- Views: 1130
Camera Lister
Hello there i am working on an animatic that have a huge amount of cameras in the same scene and the way xsi manage cameras its really limited, does anybody knows of any script/ice compounds or plugins that gives you a camera lister and more tools to select and manage cameras, theyre frame range and...
kristinka
hello
i am in a little trouble with a hair style im doing with kristinka, i am trying to reach that kind of styling/shading someone can help me understand how to do a similar hair style?
thanks for any help
i am in a little trouble with a hair style im doing with kristinka, i am trying to reach that kind of styling/shading someone can help me understand how to do a similar hair style?
thanks for any help
- 09 Mar 2013, 09:35
- Forum: ICE
- Topic: uv packing in ice
- Replies: 7
- Views: 1473
uv packing in ice
Hello Seems insane, but after scouting all the way back to 2008 to find a solution seems that there is no way to pack multiple objects uv into a single uv space out of the box (unfold isnt working), so i am here asking if someone could point me on how this feature could be done in ice as i think tha...
- 23 Feb 2013, 14:02
- Forum: Materials & Shaders
- Topic: question on cat eyes shader
- Replies: 0
- Views: 737
question on cat eyes shader
Hello
i am not even sure this is the right place to post that question, hopefully it is, i am trying to achive a sort of "night cats eyes/vision" shader like the example ive post here
any help will be apreciated.
Best
Hidalgo
i am not even sure this is the right place to post that question, hopefully it is, i am trying to achive a sort of "night cats eyes/vision" shader like the example ive post here
any help will be apreciated.
Best
Hidalgo