Search found 26 matches

by Gith
24 Nov 2011, 00:23
Forum: Open Discussion
Topic: My Wishlist for Softimage... maybe 2013 ?
Replies: 140
Views: 23988

Re: My Wishlist for Softimage... maybe 2013 ?

1. Hah, I'm suprised nobody here mentioned "The Darkening of the UI" yet :) Or maybe is QT coming to SI too? 2. *Possibly fix the exporting of a scene to another renderer (like Arnold, the SI is using only one core for it) 3. *Multilayer EXR output 4. *Fix the darn OBJ exporter! (it's hea...
by Gith
19 Aug 2011, 11:55
Forum: Open Discussion
Topic: Umm.. am i missing something here?
Replies: 6
Views: 1483

Re: Umm.. am i missing something here?

Ah! Well.. Actually this post is more some kind of my sanity check thing, but now i'm starting to understand it.. somewhat. Thanks Tekano!
by Gith
19 Aug 2011, 11:15
Forum: Open Discussion
Topic: Umm.. am i missing something here?
Replies: 6
Views: 1483

Umm.. am i missing something here?

Hi! Recently i've tried a bit of game developing on my own, so i dig out the web and found out that there are mainly two big packages available for creating Your own games. Unreal Development Kit (UDK) and Unity3D. I assumed that when having Softimage, which last time i've seen after aquisition, was...
by Gith
26 Jul 2011, 14:57
Forum: General & Troubleshooting
Topic: Linktab file
Replies: 0
Views: 680

Linktab file

Hello! I'm getting an issue with the linktab.ini file. I did a sample scene imported a reference model from other project, created a grid with texture from yet another project and saved it on windows. Back on linux with linktab.ini file properly configured and attached to "SI_LINKTAB_LOCATION&q...
by Gith
12 Jul 2011, 23:57
Forum: ICE
Topic: ICE Frame Offset
Replies: 2
Views: 778

Re: ICE Frame Offset

thanks for the hint!
by Gith
11 Jul 2011, 17:12
Forum: ICE
Topic: ICE Frame Offset
Replies: 2
Views: 778

ICE Frame Offset

Hello! I'm trying to recreate expression in ICE to offset, i.e. position from one object into another (spring effect). I've come across an obstacle while trying to figure out a way to create a frame offset in ICE. The only thing i can get is to get "one frame" offset by using get data and ...
by Gith
10 Jun 2011, 15:38
Forum: Open Discussion
Topic: Apple icloud-> This could become a big thing.
Replies: 8
Views: 1385

Re: Apple icloud-> This could become a big thing.

hmm.. wow! :P that thing is already in Android for some time now -> gmail stores all this data. As for security issue. Yes, the idea is "If You have more freedom and convenience, You have less security". As for me, for now i dont mind, and i dont have that many information stored about me ...
by Gith
10 Jun 2011, 11:37
Forum: Open Discussion
Topic: Apple icloud-> This could become a big thing.
Replies: 8
Views: 1385

Re: Apple icloud-> This could become a big thing.

Besides, it's no Jobs nor Apple who invented it.. this thing is already here for some time now.
by Gith
07 Jun 2011, 17:31
Forum: Rendering
Topic: Arnold
Replies: 117
Views: 39513

Re: Arnold

Another cinematic by Digic using Arnold (as i assume)



Anyone knows is Digic is using Maya or Softimage for their cinematic pipeline?
by Gith
15 May 2011, 11:34
Forum: Announcements
Topic: emFluid4 released
Replies: 58
Views: 10352

Re: emFluid4 released

a little late, sorry, but here are some technical tests of the emFluid with Holger's shader:

http://vimeo.com/23736650
by Gith
27 Apr 2011, 11:54
Forum: ICE
Topic: Overlaping in ICE
Replies: 10
Views: 3531

Re: Overlaping in ICE

Thanks a ton, You both! :) I'll try to get that working.

Cheers! ~o)
by Gith
26 Apr 2011, 23:03
Forum: ICE
Topic: Overlaping in ICE
Replies: 10
Views: 3531

Re: Overlaping in ICE

hmm.. i got confused. - subtract that number from the range (so that it's a bigger number when the particles are close, and smaller when the particles are distant) - add that number (or mix between adding that number and adding nothing) to the particle point position. That's the part i'm missing. Ac...
by Gith
05 Apr 2011, 18:01
Forum: Announcements
Topic: emFluid4 released
Replies: 58
Views: 10352

Re: emFluid4 released

Ah, You are correct. My bad. I forgot about that compound attached to the main emitter. Sorry!
by Gith
05 Apr 2011, 17:53
Forum: Announcements
Topic: emFluid4 released
Replies: 58
Views: 10352

Re: emFluid4 released

Thanks Oliver! I've downloaded Your scene Yesterday and been playing with it some time. But i've noticed that, when You remove the normal emitter it's still the same. It's not affecting the fluid sim. But i'll dig into the compounds as You've suggested.
by Gith
05 Apr 2011, 17:40
Forum: Announcements
Topic: emFluid4 released
Replies: 58
Views: 10352

Re: emFluid4 released

Oh, ok. I'll do some experimenatation then! Thanks!
by Gith
05 Apr 2011, 17:26
Forum: Announcements
Topic: emFluid4 released
Replies: 58
Views: 10352

Re: emFluid4 released

So.. is there any way to affect cell data? Like add forces, goals, etc. ? Because after doing something with particles it doesn't affect the volume rendering as You've said. P.S. I'll dig into the sims later in this week, 'cause a lot of things are going on now. edit: hm, it seems only Emit velocity...