Search found 128 matches

by Leo
15 Aug 2011, 23:08
Forum: Tutorials
Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
Replies: 25
Views: 8222

Using VS 2010 Express to compile 64bit-plugins for Softimage

[media]https://www.youtube.com/watch?v=UOWFE9Cv-ak[/media] Video description: In this tutorial I demonstrate how to properly install and configure Visual Studio C++ 2010 Express to compile 64bit plugins for Autodesk Softimage. Sorry that it's a little bit lengthy, but I didn't want to leave anything...
by Leo
13 Aug 2011, 23:02
Forum: Programming
Topic: [cpp] 64 bit Visual C++ Express
Replies: 14
Views: 7079

Re: [cpp] 64 bit Visual C++ Express

I've actually gotten 2010 to work now, so 2008 doesn't concern me much. Thanks for the reply though, I totally didn't think of that and now remember your post from back then... I've tried a lot of different things now, and am not 100% sure which steps actually lead to successfully compiling from 201...
by Leo
13 Aug 2011, 19:25
Forum: Programming
Topic: [cpp] 64 bit Visual C++ Express
Replies: 14
Views: 7079

Re: [cpp] 64 bit Visual C++ Express

I've now tried getting 2008 to work, but unfortunately to no avail too. I'm pretty sure I've followed the instructions to the letter, but since it isn't working I've probably made a mistake... " The following error has occurred during XML parsing: File: D:\3D\SI 2012\Installation\Softimage 2012...
by Leo
13 Aug 2011, 18:24
Forum: Programming
Topic: [cpp] 64 bit Visual C++ Express
Replies: 14
Views: 7079

Re: [cpp] 64 bit Visual C++ Express

So has anyone got 2010 express to work? On Jens's blog "sheponian" wrote: Using x64-Compiler in Visual C++ 2010 Express is easy: "1. Install “Visual C++ 2010 Express” 2. Install “Windows SDK for Windows 7 and .NET Framework 4″ 3. Open your VC++ Project, go to “Properties” > “Configura...
by Leo
10 Aug 2011, 19:28
Forum: ICE
Topic: LEGOification in ICE
Replies: 34
Views: 6485

Re: LEGOification in ICE

Thanks guys !!! Yesterday I realized that you cannot do Custom ICE Node in Python, so I finally got my Visual Studio Express tweaked to compile in 64 bits and will try to put the array processing in there, see how much I gain from that. As I am on the road, it's gonna be a little while before I com...
by Leo
03 Aug 2011, 17:43
Forum: Plugins
Topic: XGoZ plugin: Single Click Softimage to Zbrush to Softimage
Replies: 15
Views: 14590

Re: XGoZ plugin: Single Click Softimage to Zbrush to Softimage

Great to see such interaction.
by Leo
11 Jul 2011, 03:21
Forum: Finished Work
Topic: Typhoon and Tiger Tank - WWII Aviation Art
Replies: 9
Views: 7353

Re: Typhoon and Tiger Tank - WWII Aviation Art

This definitely needs some DOF.
by Leo
06 Jul 2011, 17:05
Forum: Plugins
Topic: Ice workflow utils
Replies: 8
Views: 5272

Re: Ice workflow utils

Super useful. Thanks man!
by Leo
05 Jul 2011, 15:03
Forum: Open Discussion
Topic: SI Mailing List
Replies: 9
Views: 2403

Re: SI Mailing List

Thanks a lot!
I thought you could, because with other google groups you can.
by Leo
05 Jul 2011, 14:34
Forum: Open Discussion
Topic: SI Mailing List
Replies: 9
Views: 2403

SI Mailing List

Hi there, I'm probably really stupid and/or blind for not understanding how to do this, but I can't seem to be able to post on the mailing list... Is this a right you have to be granted by someone from AD since they maintain the list, or is it maybe only accessible to commercial clients and not stud...
by Leo
02 Jul 2011, 15:19
Forum: Scripts
Topic: RenderMap Sequence Script
Replies: 5
Views: 7172

RenderMap Sequence Script

Hi Guys. A couple of days ago I had to render a sequence of a RenderMap, which as far as I know isn't a built-in feature. So I wrote this little script to automate the process and save me about 10000 clicks and keystrokes ;). It's adequately annotated and should be self-explanatory. Enjoy. The Pytho...
by Leo
01 Jul 2011, 02:23
Forum: Plugins
Topic: XGoZ plugin: Single Click Softimage to Zbrush to Softimage
Replies: 15
Views: 14590

Re: XGoZ plugin: Single Click Softimage to Zbrush to Softimage

This deserves a header space. Pure gold! Thank you for taking the time to create this great tool for the community.
by Leo
20 Jun 2011, 10:30
Forum: Simulation
Topic: Syflex: exchange cloth mesh?
Replies: 1
Views: 1691

Re: Syflex: exchange cloth mesh?

Just make a compound out of the nodes and apply that compound to your new mesh.
by Leo
13 Jun 2011, 19:53
Forum: ICE
Topic: A simple question from a newbie
Replies: 7
Views: 1239

Re: A simple question from a newbie

Hi Didier, Are you tlaking about ICE, Rigid Bodies or Syflex? they all have their own defaults, I think Syflex cares more about precise kg and scene units than the others but really Softimage units can be whatever units you want them to be. Start with a simple convention like 1 mass = 1 kg and 1 un...
by Leo
07 Jun 2011, 22:29
Forum: Announcements
Topic: BA Fluid shader (alpha 0.02)
Replies: 17
Views: 6127

Re: BA Fluid shader (alpha 0.02)

Thank you.
by Leo
07 Jun 2011, 22:19
Forum: Announcements
Topic: BA Fluid shader (alpha 0.02)
Replies: 17
Views: 6127

Re: BA Fluid shader (alpha 0.02)

Hm on my end these lead to dead links.