Search found 128 matches

by Leo
24 Jul 2009, 02:46
Forum: Modeling
Topic: Trouble with Camera Viewport
Replies: 10
Views: 2473

Re: Trouble with Camera Viewport

How do I change the aspect ratio? That is one complicated property page.... Are you condascending to someone who simply asked a genuine question? Please refrain from such behavior. You know. maybe I should stick to the beginner's section on xsi base, where beginners are tolerated. It was an honest ...
by Leo
23 Jul 2009, 23:35
Forum: Modeling
Topic: Trouble with Camera Viewport
Replies: 10
Views: 2473

Re: Trouble with Camera Viewport

tyler zambori wrote:How do I change the aspect ratio? That is one complicated
property page....
Are you condascending to someone who simply asked a genuine question?
Please refrain from such behavior.
by Leo
20 Jul 2009, 07:26
Forum: Modeling
Topic: Trouble with Camera Viewport
Replies: 10
Views: 2473

Re: Trouble with Camera Viewport

Yep. At the upper side of your viewport is a little symbol that looks like a camera. Under that go to "Properties" and then change the aspect ratio to something that more resembles that of your screen. Alternatively and in my opinion the better option, you could just switch over to the Use...
by Leo
17 Jul 2009, 19:39
Forum: Open Discussion
Topic: Autodesk secret meeting footage!
Replies: 5
Views: 1684

Re: Autodesk secret meeting footage!

Yep I agree only semi-funny and it also seems to be missing a red thread.
by Leo
09 Jul 2009, 16:05
Forum: ICE Compounds
Topic: Phil's ICE pack released
Replies: 10
Views: 7789

Re: Phil's ICE pack released

Outstanding!
Love the 2darrays.
by Leo
06 Jul 2009, 12:16
Forum: ICE
Topic: Stopping Particles
Replies: 9
Views: 1982

Re: Stopping Particles

Assuming that you have no other nodes in the tree that update the orientationvalue, it sounds to me like the Leaf Falling Motion-Compound is the bad guy here. And since you don't need the leaf falling motion anymore once the particles hit the ground there is an easy fix for your problem. Just filter...
by Leo
18 Jun 2009, 12:34
Forum: WIP
Topic: Mechman Build-up Animation
Replies: 5
Views: 2218

Re: Mechman Build-up Animation

The organic part of the hand:
Image
It still misses the hairs and I'll probably keep working on the shader, but for now I'm gonna wait for how it works with the look of the rest of my image.
by Leo
15 Jun 2009, 23:54
Forum: WIP
Topic: Rolex WIP
Replies: 4
Views: 2341

Re: Rolex WIP

Cool stuff. I especially like the shader of the ring around the timedisplay. The material of the bracelet however still could use some work in my opinion.

btw. renamed your topic hope you don't mind, try avoiding topics like "my WIP" or "my awesome new shader" ;)
by Leo
12 Jun 2009, 00:27
Forum: Finished Work
Topic: BiggeEnergie cinema commercial..
Replies: 3
Views: 1450

Re: BiggeEnergie cinema commercial..

Thanks.. ;) ...yes..! You are right...But I had only 2 days to finish this 3 shots...a 3rd day for finishing..not enough for lightning the leafes ;) the 3D tracking was done by hand...and there was some 2D tracking in fusion.. ;) cheers, oliver On a merely curious side note: Has anyone tried using ...
by Leo
10 Jun 2009, 21:38
Forum: ICE
Topic: Soft transitions between states
Replies: 3
Views: 1516

Re: Soft transitions between states

It is not possible to create a smooth transition between states themselves, however it is possible to smoothly blend in the move towards goal-mechanic. In the example below we take the goal position and subtract it from our pointpositions so that we have a vector that points directly towards our goa...
by Leo
09 Jun 2009, 19:54
Forum: News
Topic: Welcome..!
Replies: 65
Views: 37255

Re: Welcome..!

I hope this board will bring all the old .net users. Fells like home again ;) BTW, if this site will grow and grow, I hope It won't be abandoned if admin gets bored or smth else? And will you do backups of database ? Thanks for the concern, but I can assure you that that won't be a problem. I'm pre...
by Leo
09 Jun 2009, 13:56
Forum: Feedback
Topic: new features
Replies: 16
Views: 4938

Re: new features

- due to an error I had to restore the database to today 11.00 h. If anybody registered between 11-00 and 13-30 h please register again...sorry, sorry, sorry..! Looks like the pictures from my wip-thread were afflicted too... one's gone the other two are damaged. But no biggy, gonna reupload them l...
by Leo
09 Jun 2009, 10:02
Forum: News
Topic: Welcome..!
Replies: 65
Views: 37255

Re: Welcome..!

eternal art wrote:thanks guys for this site .. the autdesk area will drive me crazy .
No it won't :)
by Leo
08 Jun 2009, 09:15
Forum: WIP
Topic: Mechman Build-up Animation
Replies: 5
Views: 2218

Re: Mechman Build-up Animation

sounds like a long process for one people project. So my question: why did you make the head so highpoly although you want make some more detail in zbrush ? ...keep it up ;;) ! Thanks for the feedback guys. Regarding the "highpoly-"head: It's because I made that head in ZBrush and you pro...
by Leo
08 Jun 2009, 00:14
Forum: Finished Work
Topic: Behind the scenes at "The Mill"
Replies: 6
Views: 3349

Re: Behind the scenes at "The Mill"

Hell yeah! Damn nice work.
by Leo
07 Jun 2009, 23:18
Forum: WIP
Topic: Mechman Build-up Animation
Replies: 5
Views: 2218

Mechman Build-up Animation

So as far as I can see I have the fortune of posting the first wip-Thread here =) Here we go: The final product will be an animation that starts out with a spinal cord and a head attached to it. From there (the collar) the strands will grow towards the hands and the waist starting a sorta mechanical...