Search found 128 matches
- 23 Oct 2011, 02:07
- Forum: Compositing
- Topic: Matchmover question
- Replies: 3
- Views: 2670
Re: Matchmover question
Most simple tripod-movements are pretty easy to do by hand. Just get the information about the camera, set up your virtual camera accordingly and eyeball it.
- 18 Oct 2011, 16:05
- Forum: ICE
- Topic: Best way to deploy ICE-Compounds and Nodes
- Replies: 4
- Views: 976
Best way to deploy ICE-Compounds and Nodes
Hey guys, do you happen to have any advice on how to best deploy a suite of ICE-Compounds and Nodes? I've looked into self-installing plugins and such, but I can't seem to find a way to register compounds. Just making the user drop all the compounds and nodes into their respective user-folders seems...
- 27 Sep 2011, 00:50
- Forum: ICE
- Topic: agMathParser addon: Expression to ICE
- Replies: 5
- Views: 1181
Re: agMathParser addon: Expression to ICE
Very cool.
- 15 Sep 2011, 20:39
- Forum: General & Troubleshooting
- Topic: Please bring back the "Index" in the sdkdocs...
- Replies: 1
- Views: 849
- 07 Sep 2011, 16:44
- Forum: ICE
- Topic: Cubic bezier4 compound with 1st and 2nd derivative
- Replies: 8
- Views: 1686
Re: Cubic bezier4 compound with 1st and 2nd derivative
It should just give you the slope of the bezier curve at any given point (first derivative) and the slope of the function that gives the slope of the bezier curve at any given point (second derivative).
- 04 Sep 2011, 17:18
- Forum: ICE
- Topic: Implosia FX - new ICE based shatter
- Replies: 89
- Views: 34916
Re: Implosia FX - new ICE based shatter
Interesting could you delve into a little more detail? Or is there maybe a sample scene I've overlooked?Mr.Core wrote:Leo
You are partially right. You can create a null-helper with sim-tree and process any calculations on points and then just put it to target polymesh.
- 04 Sep 2011, 17:04
- Forum: ICE
- Topic: Implosia FX - new ICE based shatter
- Replies: 89
- Views: 34916
Re: Implosia FX - new ICE based shatter
The limitation of ICEmodeling to the modeling stack makes it impossible to create any form of collisionbased shatters with this right?
Incredible work man. The speed and feature variety is just astounding!
Incredible work man. The speed and feature variety is just astounding!
- 27 Aug 2011, 18:42
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
Sure, here you go: http://vimeo.com/28237695 It would be great if some of us could come together in force to produce C++ for Softimage tutorials. We could definitely use more people with higher technical skill or at least some insight into it. I find video-tutorials to be a good way of softening the...
- 27 Aug 2011, 17:29
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
Huh okay. Unfortunately I have no idea why that would happen.
- 27 Aug 2011, 17:20
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
Just follow the tutorial and launch it from inside softimage.
- 22 Aug 2011, 13:08
- Forum: News
- Topic: Siggraph 2011
- Replies: 107
- Views: 15017
Re: Siggraph 2011
Hirazi I don't think he was complaining about your post. He was just providing his view on the 2 topics you raised. Mere opinions which at least from my perspective do not seem to really address your post. Now you could say that Bellsey wasn't 100% helpful, but i don't think that he had any bad inte...
- 21 Aug 2011, 12:48
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
Thanks for putting it in there. Let#s hope people find it.Hirazi Blue wrote:The info has been SI-WIKIfied: find it here
- 21 Aug 2011, 12:39
- Forum: WIP
- Topic: Ray's WIPs
- Replies: 52
- Views: 12944
Re: Ray's WIPs
Good call. Welcome back Ray?
- 16 Aug 2011, 22:06
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
With 2008 it's a massive hassle that requires the use of scripts and the installation in specific default directories.origin wrote:Thanks,
Any reason of using 2010 instead of 2008?
2010 makes it a hell of a lot easier.
- 15 Aug 2011, 23:19
- Forum: Tutorials
- Topic: Using VS 2010 Express to compile 64bit-plugins for Softimage
- Replies: 25
- Views: 8220
Re: Using VS 2010 Express to compile 64bit-plugins for Softimage
Haha, I was just editing it to add the URL tags. You are one ninja of a moderator Hirazi...
- 15 Aug 2011, 23:12
- Forum: Programming
- Topic: [cpp] 64 bit Visual C++ Express
- Replies: 14
- Views: 7079
Re: [cpp] 64 bit Visual C++ Express
Ask you shall receive. http://www.si-community.com/community/viewtopic.php?f=22&t=1706 It's a little bit long, but it goes over the whole process of setting up Visual Studio C++ Express 2010 for compiling 64bit-plugins and then shows how to compile and use a custom ICE-Node. Moderator edit: plea...