Search found 81 matches

by Firebird
21 Feb 2013, 08:59
Forum: Materials & Shaders
Topic: Matcap shader for Softimage
Replies: 39
Views: 12056

Re: Matcap shader for Softimage

Hirazi Blue Perhaps - I haven't tested this however - equivalent/analogous to the workgroup location of (unsupported legacy) cgfx files in a new folder "[workgroup]\Application\msl\". Spoiler alert: THIS IS HOWEVER PURELY GUESSWORK Thanks Hirazi that worked. Sadly I also got some random c...
by Firebird
14 Feb 2013, 13:45
Forum: Materials & Shaders
Topic: Matcap shader for Softimage
Replies: 39
Views: 12056

Re: Matcap shader for Softimage

Hi thanks for the shader. Helge Mathee also did a MatCap shader 2009 I think. Which I used a bit. So I attached it if anyone wants to take a look. I got a collection of textures. The zip got 13MB so I would need a filehoster if anyone is interested, its over the limit of the forum attachments. PS: I...
by Firebird
18 Dec 2012, 17:02
Forum: Open Discussion
Topic: Windows 8
Replies: 99
Views: 13093

Re: Windows 8

Windows 8 does bring alot of nice features. I had it on a laptop for a couple of weeks.

The only thing I dislike is, that I can´t switch of the Metro UI, I don't like it and I dont need it so please give me a control to switch it on or off.
by Firebird
17 Apr 2012, 10:19
Forum: Finished Work
Topic: Fallen Giant
Replies: 13
Views: 6467

Re: Fallen Giant

Stunning Image. Very nice.
by Firebird
30 Mar 2012, 14:37
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

I can understand the argument that you can´t just implement any feature right away because its always a risk. But like Kzin pointed out there are features which exist since (i think) 3.7 and we still don't have access to them in 3.10... lets take progressive refinement as an example (I think its cal...
by Firebird
30 Mar 2012, 11:21
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

Yep thats exactly what I meant about the viewport. I still like the Idea of HQV and it makes sense to me and is a nice feature, but also would like to see a bit love for the current "standard" viewports.(again if even possible) And for the last part.. I also dislike it when Softimage never...
by Firebird
30 Mar 2012, 09:34
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

grahamef Yes, you can manipulate a mesh, etc., in HQ mode. And just to clarify, you don't need to connect RT shaders. The standard shaders have been adapted to work automatically. For custom or third-party shaders, you would need a corresponding MetaSL block to emulate their functionality. Thanks f...
by Firebird
29 Mar 2012, 17:15
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

I talked to quite a few ppl(friends and other artists) and the most important thing was being able to see normal maps and procedural shaders in the viewport. And they always take performance over quality. And when I heard the first hints that there will be work done on the viewports, I hoped for an ...
by Firebird
29 Mar 2012, 12:09
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

Very impressive.

Now export it to maya and see if it can handle it :p
by Firebird
29 Mar 2012, 08:48
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

I wont comment on the release and features before I didn't tried it myself. Also I don´t understand why some ppl are bashing so hard at the dev team or even say its the worst release ever, I don´t think so, and I will be very happy at the day when I can download it and play around, like always when ...
by Firebird
27 Mar 2012, 15:05
Forum: News
Topic: SPOILER ALERT - general Softimage 2013 description
Replies: 281
Views: 33109

Re: SPOILER ALERT - general Softimage 2013 description

Sounds nice. Looking forward to more leaked or official info. :ymhug: Also interesting, and only because we love to make up theories : "From the SI quote" In addition, better interoperability with Autodesk® Maya® 2013 software and Autodesk® 3ds Max® 2013 software "From 3dmax" Fin...
by Firebird
14 Mar 2012, 19:27
Forum: Open Discussion
Topic: WTF??? Autodesk snubs Softimage in GDC schedule!
Replies: 145
Views: 18595

Re: WTF??? Autodesk snubs Softimage in GDC schedule!

...We also took the "maya/SOFTIMAGE/MUDBOX/MOTIONBUILDER" suite because of the very very good priced offer back then.... Any chance you could share how much the upgrade was? I was looking into this the other day with my reseller for Max and it seemed to be higher than I remembered...now $...
by Firebird
14 Mar 2012, 18:00
Forum: Open Discussion
Topic: WTF??? Autodesk snubs Softimage in GDC schedule!
Replies: 145
Views: 18595

Re: WTF??? Autodesk snubs Softimage in GDC schedule!

Sorry to jump in here and I have to say I didn't follow the full thread very closely but I have to free my head now because its getting silly. For the start about these selling numbers,installed seats whatever. One interesting fact would be how much these numbers changed when you introduced the Maya...
by Firebird
28 Feb 2012, 17:45
Forum: News
Topic: SI Technology Previews
Replies: 145
Views: 15934

Re: SI Technology Previews

For me that would be a very handy tool if it comes someday or another.

I hope it will be sooner than later :ympray:


Edit: I meant the retiming tool.
by Firebird
22 Feb 2012, 11:09
Forum: WIP
Topic: End of the World.
Replies: 44
Views: 11445

Re: End of the World.

Nice work so far.

Im really interested in the final outcome.

Good luck and keep going.
by Firebird
03 Feb 2012, 12:20
Forum: Animation
Topic: Kinemocap
Replies: 2
Views: 1971

Re: Kinemocap

Hi I used the Kinect once for a project but I used Motionbuilder and the Brekel kinect freeware http://www.brekel.com/. So I didn't use the Softimage plugin. Its fun to play with and you might get a few motions out which you can use but its still too limited. (maybe if they manage to use more than o...