Search found 188 matches
- 01 Jun 2015, 18:09
- Forum: News
- Topic: News from Fabric at FMX2015
- Replies: 6
- Views: 2213
Re: News from Fabric at FMX2015
I would assume it is possible - it depends on certain callbacks being available but I would guess that they are already there. fyi Blender is not currently on our roadmap. We will revisit this later in the year once we've had Fabric 2 in people's hands for a while and have a better sense of what peo...
- 29 May 2015, 03:19
- Forum: Modo
- Topic: Fabric Engine for Modo
- Replies: 34
- Views: 16228
Re: Fabric Engine for Modo
Cool! Thanks for sharing Paul. Mootz has been modofied. I would love to hear his input on 901, if is that much better as the Foundry is saying. -EDIT- Just saw the presentation. Pretty cool! Congrats to all involved. P.S.: Paul, you almost got dragged to rant about EOL Softimage. :D We just announc...
- 22 May 2015, 23:06
- Forum: Modo
- Topic: Fabric Engine for Modo
- Replies: 34
- Views: 16228
Re: Fabric Engine for Modo
Posted elsewhere but since it's relevant to this thread, the FMX presentation is up: http://fabricengine.com/fmx2015/
Eric Mootz presents the MODO work around 2/3 of the way through.
Eric Mootz presents the MODO work around 2/3 of the way through.
- 22 May 2015, 22:44
- Forum: News
- Topic: News from Fabric at FMX2015
- Replies: 6
- Views: 2213
- 06 May 2015, 23:11
- Forum: Modo
- Topic: Fabric Engine for Modo
- Replies: 34
- Views: 16228
Re: Fabric Engine for Modo
No condescension - it's merely a request that you draw conclusions once you've used Canvas. Fabric was designed to handle everything from simple tools all the way to large complex applications. The docs reflect the full capacity of the framework.
- 06 May 2015, 22:52
- Forum: Modo
- Topic: Fabric Engine for Modo
- Replies: 34
- Views: 16228
Re: Fabric Engine for Modo
If you want to build smaller 'utility' tools, you can do that as well. Canvas supports the full spectrum as it's just visual programming for KL. It's like pointing at Lagoa and saying 'see? ICE is only good for large scale R&D projects'. If you want to build large, complex systems then you can. ...
- 06 May 2015, 15:32
- Forum: Modo
- Topic: Fabric Engine for Modo
- Replies: 34
- Views: 16228
Re: Fabric Engine for Modo
Hi guys - I'm at FMX so this will be short and sweet while I wait for the next session. Softimage support will be a release feature of Fabric 2.0, don't worry :) Modo, Max, Houdini and C4D will be be in beta. Helge was asked about the scope/breadth of Fabric compared to ICE - so it's accurate to say...
- 01 Apr 2015, 20:18
- Forum: News
- Topic: AD going Subscription only Q1 2016
- Replies: 59
- Views: 10781
Re: AD going Subscription only Q1 2016
Luc-Eric once stole candy from a baby.
That may not be true.
That may not be true.
- 13 Mar 2015, 20:15
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
Thought you might enjoy this one - image processing with Canvas using our GPU compute capability. [media]https://vimeo.com/122130309[/media] "In this video we take a look at using Fabric Canvas for image processing. Since the KL language that underlies Canvas has full GPU support, we experiment...
- 09 Mar 2015, 20:50
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
Hi there - we're not going to open-source the core technology of FE, which tends to put a bit of a dampener on things :) So there's nothing preventing people giving away FE tools that they build, and we in turn have committed to giving FE away for free to individual users. But knowing the OSS crowd,...
- 09 Mar 2015, 02:35
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
Ok, I understand. Fabric can be used for general computation tasks (the core of Fabric is a general computation engine, there is nothing 3D or even graphics specific about it), and can be extended to support different data types. We'll have some samples soon showing some non-3D use cases. The DFG (a...
- 09 Mar 2015, 02:11
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
I'm not sure I understand the question - what would be the goal of doing this? Output for a game runtime?
- 08 Mar 2015, 23:18
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
Here's a video from EricT he made this weekend (he is one of our testers) - this is an ICE solver that he converted to Canvas:
- 08 Mar 2015, 22:03
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
We do have a hunch about what people will go for, and that's an array of different tools with seamless data sharing capabilities. Fabric makes that possible - by enabling a lot of people to build those tools and having them available wherever people want them. That's the vision - not another monolit...
- 08 Mar 2015, 16:53
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
Thanks for taking the time to get your thoughts down. I'll answer as best I can :) colossal (to a certain extent) perhaps, but as an example, Exocortex did it... (with a small team) "Clara.io Grows to 100,000 Users in just 600 days" and they seem to be doing pretty well to say the least (!...
- 07 Mar 2015, 20:10
- Forum: News
- Topic: Introducing Canvas - visual programming for Fabric 2.0
- Replies: 32
- Views: 8147
Re: Introducing Canvas - visual programming for Fabric 2.0
I have a question about the standalone stuff as you deprecated the python scene graph a few versions back ... just as i was starting to learn it :-s It was too complex for our customers to deploy, so we decided to pull it as everyone was just using Splice anyway (and we knew that 2.0 was coming - a...