Search found 211 matches

by Helli
11 Feb 2015, 22:08
Forum: Open Discussion
Topic: How long will softimage be Competative...?
Replies: 77
Views: 10458

Re: How long will softimage be Competative...?

Nope your thoughts are wrong, sadly actually. For several reasons: Support. A company doing a feature film will not work with a software which is officially not supported anymore (I can't imagine that) Talent. A company will not risk to sit there not being able to size up the team cause there is no ...
by Helli
11 Feb 2015, 21:27
Forum: Open Discussion
Topic: How long will softimage be Competative...?
Replies: 77
Views: 10458

Re: How long will softimage be Competative...?

This discussion somehow seems to go into a strange direction. In case in this thread everybody is hobbyist or having a 1 man shop directly working for clients everything fine and please ignore me. You can use it as long as you can feed yourself and your family. Should you start learning a new Softwa...
by Helli
11 Feb 2015, 15:48
Forum: Open Discussion
Topic: Your Life, Your Max/Maya
Replies: 28
Views: 4339

Re: Your Life, Your Max/Maya

So Softimage is not included in the normal Suites anymore (wasn't it bundled in the normal ones before ?), only in the ultimate ?
by Helli
06 Feb 2015, 19:32
Forum: News
Topic: Realflow 2015
Replies: 3
Views: 1029

Re: Realflow 2015

Actually I think Bifrost is 1 of there main problems with maya beeing the number 1 3d applicaiton
by Helli
29 Jan 2015, 22:51
Forum: Announcements
Topic: Partio for Softimage
Replies: 8
Views: 3608

Re: Partio for Softimage

Tried it, works fine.

Thank you a lot. Very useful.
by Helli
08 Dec 2014, 16:41
Forum: News
Topic: Houdini14 Sneak Peek
Replies: 114
Views: 22336

Re: Houdini14 Sneak Peek

procedural <> technical

Just a different way to display data.
But it's up to every User if that is okey for him.
by Helli
03 Dec 2014, 11:45
Forum: News
Topic: Softimage 2015 Service Pack 1
Replies: 19
Views: 5964

Re: Softimage 2015 Service Pack 1

Well I guess those guys didn't even had a bug list and had to fokus on softimage mailing list reports.

And because none of use cares too much anymore, there haven't been any bugs reported.

Just a wild guess ;)
by Helli
27 Nov 2014, 02:44
Forum: News
Topic: Free Autodesk flame training edition
Replies: 16
Views: 3915

Re: Free Autodesk flame training edition

Times have changed. Flame can be bought outright without hardware, and you can add "assistant" editing or fx seats for less than the price of Nuke. There hasn't been proprietary hardware for years; it runs on a certified HP z820 workstation/Quadro configuration. Flame Assist and Flare als...
by Helli
26 Nov 2014, 15:30
Forum: News
Topic: Free Autodesk flame training edition
Replies: 16
Views: 3915

Re: Free Autodesk flame training edition

Out of interest, anyone here actually used a Flame? I don't profess to know a great deal about Flame, but it's not just a simple comping app like Nuke. As a 3D guy, I can muddle my way in something like Nuke, I couldn't do the same in Flame. Finishing products like Flame, Da Vinci, Avid, etc are a ...
by Helli
25 Nov 2014, 21:43
Forum: News
Topic: Free Autodesk flame training edition
Replies: 16
Views: 3915

Re: Free Autodesk flame training edition

Nuke Studio is just the last nail in the coffin of flame.

Imho it is a dead Software, only the agencies/clients haven't realised yet.

But as soon as they do, why should anyone pay like 300% of the price of an nuke artist (not talking about the Software, only about what vfx houses charge).
by Helli
16 Nov 2014, 03:05
Forum: Open Discussion
Topic: Don't Die XSI
Replies: 23
Views: 6950

Re: Don't Die XSI

Did you try that with more then 2 cards ?

Tried Octane with 3 Titans and it actually scales linear, there is no loss at all with more cards.
In the end the time the scene needs to be loaded into the card might allways be the bottleneck, but the actual rendering should scale quite well.
by Helli
02 Sep 2014, 23:43
Forum: Finished Work
Topic: Realistic character animation
Replies: 7
Views: 7425

Re: Realistic character animation

So far no one mentioned the details you brought in there.
Nice work on the secondary motion, I love how the muscles/flesh feels.

The animation isnt bad at all, bit off with eyes and bit floaty movement but overall with light, shading and rigging awesome work.
by Helli
31 Jul 2014, 11:16
Forum: WIP
Topic: Maya FacialRig
Replies: 3
Views: 1969

Re: Maya FacialRig

hyperRealMeshParent was used for that.
Rivet probably would also work.
by Helli
09 Jun 2014, 00:00
Forum: WIP
Topic: Maya FacialRig
Replies: 3
Views: 1969

Re: Maya FacialRig

Weiter gehts

by Helli
07 Jun 2014, 16:21
Forum: WIP
Topic: Maya FacialRig
Replies: 3
Views: 1969

Maya FacialRig

While I’m learning maya I thought I start with a small project. It’s gonna be a multi layer control facial rig with muscle system. Here is the first WIP: [media]https://vimeo.com/97594295[/media] Moderator edit: this thread has wandered back and forth between WIP and Maya. The status of WIPs and Fin...