Search found 115 matches
- 08 Jul 2012, 18:46
- Forum: General & Troubleshooting
- Topic: XSI ultimapper Historical MEGA BUG
- Replies: 7
- Views: 2025
Re: XSI ultimapper Historical MEGA BUG
And finally i tryed with X normal (a freeware very cool tool) and the result is this: PERFECT. The tragic question is that EVERY time that you have a ISLAND in the UV the vertex COLOR is DAMAGED and the TANGENT calculation toon. I work perfct with OBJECT SPACE ALBEDO, DEPTH, MATCOLOR, OCCLUSION. But...
- 08 Jul 2012, 18:43
- Forum: General & Troubleshooting
- Topic: XSI ultimapper Historical MEGA BUG
- Replies: 7
- Views: 2025
Re: XSI ultimapper Historical MEGA BUG
Me too, i continue to explain:
I maded a test in OBJECT SPACE, and the render i PERFECT.
See image bug_4.jpg.
Than i changed UV and i maded another test. The bulge change too seeking the new UV setup.
I maded a test in OBJECT SPACE, and the render i PERFECT.
See image bug_4.jpg.
Than i changed UV and i maded another test. The bulge change too seeking the new UV setup.
- 08 Jul 2012, 18:41
- Forum: General & Troubleshooting
- Topic: XSI ultimapper Historical MEGA BUG
- Replies: 7
- Views: 2025
XSI ultimapper Historical MEGA BUG
Hi every one, i'm new on this site. But appear that is the best xsi site, so i can talk with all XSI user finally and try understand why ULTIMAPPER still buggy from xsi 3.5 until today. Possible that SOFTIMAGE before, and AUTODESK today never correct a tragic bug in the NORMAL MAP tangent space...? ...