Search found 128 matches
- 28 Feb 2012, 00:03
- Forum: Announcements
- Topic: LK Lightning 1.00
- Replies: 3
- Views: 5603
Re: LK Lightning 1.00
Thank you for spreading it =) Here, all the info for SI-Community: http://dl.dropbox.com/u/32633912/LKLightningIntropic.jpg LK Lightning is a tool-set for the creation of non-simulated strand-dynamics with quite a few tools dedicated to the creation of lightning effects. LKL is made up of 35 ice-nod...
- 24 Feb 2012, 21:57
- Forum: Finished Work
- Topic: Bee
- Replies: 6
- Views: 1884
Re: Bee
Very very sexy.
- 16 Feb 2012, 22:44
- Forum: WIP
- Topic: End of the World.
- Replies: 44
- Views: 11414
Re: End of the World.
Mhm, the liftoff speed and the tiltrate don't fit any particular scale if you ask me. Either make it lift faster or tone down the tilt.
- 15 Feb 2012, 00:57
- Forum: Plugins
- Topic: quickPrimitive
- Replies: 119
- Views: 94249
Re: quickPrimitive
We need this in every installation of softimage. This is beyond useful!
- 13 Feb 2012, 20:01
- Forum: Open Discussion
- Topic: ILM and Digital Domain VFX breakdown Transformers 3
- Replies: 11
- Views: 2659
- 13 Feb 2012, 20:00
- Forum: Announcements
- Topic: ImplosiaFX 1.0 is available!
- Replies: 11
- Views: 6329
Re: ImplosiaFX 1.0 is available!
Great work!
- 01 Feb 2012, 20:28
- Forum: WIP
- Topic: RimLight SSS shader without light (wip)
- Replies: 7
- Views: 3060
Re: RimLight SSS shader without light (wip)
Well it's his shader, I think if you create something you should make your own thread about it, with pictures or videos presenting it in the very first post of that thread.
- 01 Feb 2012, 17:05
- Forum: Animation
- Topic: Add noise / shake on motion
- Replies: 4
- Views: 2052
Re: Add noise / shake on motion
hi ! Thank you very much, you are just awsome ! But the turbulence node dont let me tell the amplitude of variation. How to change the size, and but channel X, Y or Z ? It's a vector, just an entity containing 3 simple numbers, each representing one of the axes. If you multiply the vector with a sc...
- 01 Feb 2012, 12:30
- Forum: Animation
- Topic: Add noise / shake on motion
- Replies: 4
- Views: 2052
Re: Add noise / shake on motion
ICE kinematics is suited for this task.
- 27 Jan 2012, 10:16
- Forum: Finished Work
- Topic: Abstract
- Replies: 23
- Views: 6348
Re: Abstract
Looks great!
Small criticism, the DOF could really use some more samples.
It's a still and doesn't appear to be too render intensive, give it a few minutes more to render a proper DOF and make it look flawless.
Small criticism, the DOF could really use some more samples.
It's a still and doesn't appear to be too render intensive, give it a few minutes more to render a proper DOF and make it look flawless.
- 24 Jan 2012, 00:59
- Forum: Announcements
- Topic: Autodesk ending support for Windows Vista in 2012
- Replies: 27
- Views: 4825
Re: Autodesk ending support for Windows Vista in 2012
I have to disagree, Windows 7 is the best and most stable OS I've ever had.
- 02 Jan 2012, 04:32
- Forum: Open Discussion
- Topic: Krakatoa planning to support Softimage next?
- Replies: 13
- Views: 4985
- 19 Dec 2011, 14:07
- Forum: ICE
- Topic: How to pass value from application to custom ICE Node?
- Replies: 4
- Views: 769
Re: How to pass value from application to custom ICE Node?
Also more of a workaround (I guess), but you can always set the value äs it appears in the ICE Tree... This is Pythonesk, but it's just to illustrate: Application.SetValue("cube.polymsh.ICETree.3DVectorNode.value_y", 2, "") ;) Could you elaborate on that? I'm not really sure how...
- 19 Dec 2011, 12:51
- Forum: ICE
- Topic: How to pass value from application to custom ICE Node?
- Replies: 4
- Views: 769
Re: How to pass value from application to custom ICE Node?
I'm not an expert on this kind of interaction, but my intuition tells me that it would be easy to just write the information to an xml (or other) file and read it from the icenode.
There might be a better way of doing this, but that would definitely work.
There might be a better way of doing this, but that would definitely work.
- 07 Nov 2011, 05:04
- Forum: Materials & Shaders
- Topic: which kind of .avi do I need to make a movie texture ?
- Replies: 8
- Views: 2030
Re: which kind of .avi do I need to make a movie texture ?
Render it out as an image sequence. PNG, tif or even jpg will do.
- 30 Oct 2011, 15:27
- Forum: ICE
- Topic: Best way to deploy ICE-Compounds and Nodes
- Replies: 4
- Views: 984
Re: Best way to deploy ICE-Compounds and Nodes
Awesome. Thanks.