Search found 415 matches

by mc_axe
12 Mar 2018, 21:00
Forum: Modeling
Topic: Parametric modeling (Closed linear curves for start)
Replies: 35
Views: 29323

Re: Parametric modeling (Closed linear curves for start)

Hello i did not had time to look at any code latelly, so to refresh my mem i did a new shape. The : Regular star polygon (continuous ) https://i.imgur.com/3tbfkgA.jpg It looked quite simmilar case with n gon drawing i thought that i just had to figure our the new angle to create next point. 180-(180...
by mc_axe
09 Mar 2018, 18:57
Forum: Feedback
Topic: forum issues?
Replies: 45
Views: 17772

Re: forum issues?

Anyone else getting a typing lag, lately in the reply form (full editor)? :-??
by mc_axe
09 Mar 2018, 18:13
Forum: Rendering
Topic: Render priority with objects in the same distance
Replies: 1
Views: 3760

Re: Render priority with objects in the same distance

I dont know how to change the order, id like to know aswell if possible.
Normally i would add a small ofset like +0,001 to Y to that carpet that creates the flickering (if i had thousands of carpets - with a push deformer)

You could try with passes if you cant find other solution
by mc_axe
02 Mar 2018, 18:53
Forum: Plugins
Topic: Pin Points
Replies: 11
Views: 13340

Re: Pin Points

Very helpful, i hope it works vs move-proportional tool!
by mc_axe
27 Feb 2018, 14:23
Forum: Announcements
Topic: JS PLacement (Displacement Generator)
Replies: 3
Views: 2294

Re: JS PLacement (Displacement Generator)

Looks useful, I wonder if it could be tuned in some way so it could remove the curviness from the planar parts of the texture. The tool has 5 different generators i used JSplacement 2 (second in pic), the classic one (first) uses preety str8 or rectangular objects https://i.imgur.com/gbjhnox.jpg No...
by mc_axe
26 Feb 2018, 02:10
Forum: Announcements
Topic: JS PLacement (Displacement Generator)
Replies: 3
Views: 2294

JS PLacement (Displacement Generator)

JSplacement by Windmill Art (Futuristic 8K displacement generator) JSplacement is a pseudo-random 8K displacement map generator made with JavaScript on Electron by yours truly. It started as a fun idea made with php5-gd for 3Douchebags Slack, converted to JavaScript, and grew up into a standalone d...
by mc_axe
14 Feb 2018, 20:36
Forum: ICE
Topic: ICE gurus assemble!
Replies: 36
Views: 5256

Re: ICE gurus assemble!

Awesome tut im checking everyday :)
by mc_axe
12 Feb 2018, 20:54
Forum: Finished Work
Topic: Some of my new work :)
Replies: 33
Views: 20940

Re: Some of my new work :)

neat!
by mc_axe
02 Feb 2018, 22:29
Forum: ICE
Topic: ICE gurus assemble!
Replies: 36
Views: 5256

Re: ICE gurus assemble!

I only found a honeycomb pattern generator. A Hexagon pattern generator. And a 3d BrickWall generator.
by mc_axe
11 Jan 2018, 21:56
Forum: General & Troubleshooting
Topic: Trouble exporting scene...
Replies: 6
Views: 2077

Re: Trouble exporting scene...

Tell him ot try and save the scene with the copy all files option, it is supposed to bring copies of all xternal files like textures under the project folders, so you have them in one place, but i think it also adds relative paths. (not sure)
by mc_axe
10 Jan 2018, 02:59
Forum: Modeling
Topic: Parametric modeling (Closed linear curves for start)
Replies: 35
Views: 29323

Re: Parametric modeling (Closed linear curves for start)

Onwards with simple shapes in JScript Shapes like regular triangle, square, pentagon, hexagon etc fall in that category of Regullar Convex Polygons, we can simply call them nGon (n= any value): The Parametric n Gon challenge! http://www.shivacharity.com/images/polygonsheet1.jpg In the link you can s...
by mc_axe
10 Jan 2018, 00:56
Forum: Modeling
Topic: Parametric modeling (Closed linear curves for start)
Replies: 35
Views: 29323

Re: Parametric modeling (Closed linear curves for start)

Thanx Daniel gr8 contribution to the thread! For a momment i was thinking that i might be the only one not understanding why that code is not working right away :)
100 shapes sound alot! Is there any shapes that we dont have access through UI?
by mc_axe
10 Jan 2018, 00:36
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 25
Views: 6549

Re: Resurrecting Softimage From Scratch

If I had infinite money i would buy it from AD instantly hah! And if they said NO I would buy AD alltogether :ymdevil: If you had to build it from scratch good and bad thing is that you have a very specific goal, that is to reverse engineering it, but this can be proven even harder compared to going...
by mc_axe
09 Jan 2018, 19:03
Forum: News
Topic: NVIDIA® OptiX™ AI-Accelerated Denoiser
Replies: 4
Views: 1532

NVIDIA® OptiX™ AI-Accelerated Denoiser

OptiX 5.0 introduces an AI-accelerated denoiser based on a paper published by NVIDIA research "Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder". It uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a hi...
by mc_axe
07 Jan 2018, 19:52
Forum: Modeling
Topic: Parametric modeling (Closed linear curves for start)
Replies: 35
Views: 29323

Re: Parametric modeling (Closed linear curves for start)

Well it came to my mind now that i could simply divide 7/curent lenght of the ruler, to get the new scaling for the cube that will result to a new mesurment of 7 it worked actually.
by mc_axe
07 Jan 2018, 19:40
Forum: Modeling
Topic: Parametric modeling (Closed linear curves for start)
Replies: 35
Views: 29323

Re: Parametric modeling (Closed linear curves for start)

Thanks both rray and myara for solving the nameconflict prob! :ymhug: fixed previus posts :D The CS Ruler is definatelly great measuurning tool i might used in the past not sure xd. But i think im suggesting something beyond a measuring tool. Example: Lets say that i want to set that distance to 7 s...