Search found 415 matches

by mc_axe
19 Feb 2014, 02:36
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43746

Re: Announcing Redshift - Biased GPU Renderer

Anyone can tell me if they plan open cl support any soon? :-ss

Elk head 800k hairs BF-GI 39.7?! secs :x
by mc_axe
17 Feb 2014, 22:58
Forum: News
Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
Replies: 96
Views: 17634

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

Even a small team can bring SI in the top of AD, in terms of capabilities. SI like maya are platforms. They have expandability on the architecture they can do almost anything. But maya ISNT ICE rdy. Node programming,, is a hell of a job to implement. Thats not gona happen. Today we see only small ch...
by mc_axe
17 Feb 2014, 01:20
Forum: News
Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
Replies: 96
Views: 17634

Re: Yeah!! Hail to Softimage, winner of three awards at VES ...

SI is frozen 6+ years in a icy tomb, and still competitive.
thats the truth.
by mc_axe
28 Nov 2013, 22:25
Forum: Modeling
Topic: UV Unwrapping
Replies: 20
Views: 4188

Re: UV Unwrapping

nvm :]
by mc_axe
24 Nov 2013, 11:17
Forum: Materials & Shaders
Topic: Crazy rainbow map to displacement map, help!
Replies: 10
Views: 2613

Re: Crazy rainbow map to displacement map, help!

hey dude i made a litle research about those rainbow elevation maps and they are pretty widespread famous and common to earth topographers. Those maps are called DEM`s and esp for US, there is super detailed maps accesible to the puplic for any area. About the convertion: There is alot of forums and...
by mc_axe
24 Nov 2013, 04:01
Forum: Materials & Shaders
Topic: Crazy rainbow map to displacement map, help!
Replies: 10
Views: 2613

Re: Crazy rainbow map to displacement map, help!

You can try copy each color (color range selection use high values)to a layer make all of them gray (the selection area) . And elevate afterewards with brightness manually analogical to the diagram of colors, gray= ground zero white = 28km etc. Use lighter color filter , to the layers above 0, and t...
by mc_axe
23 Nov 2013, 03:09
Forum: Materials & Shaders
Topic: Distortion in the uv when subdividing
Replies: 4
Views: 1226

Re: Distortion in the uv when subdividing

I think there is an option Smooth when subdividing, Choose what u like most ,

I had problems too ,with some clusters i wanted the one or the other way in a single mesh .
So i had to choose and distort some textures.
by mc_axe
23 Nov 2013, 02:59
Forum: Materials & Shaders
Topic: How to race back from texture-image to which object uses it
Replies: 4
Views: 1073

Re: How to race back from texture-image to which object uses it

Allright in material manager , its Material>Get material from selected objects

and you have the clip selected , and u get isntant upd8 for the who uses

thx luceric.
by mc_axe
23 Nov 2013, 02:51
Forum: Materials & Shaders
Topic: How to race back from texture-image to which object uses it
Replies: 4
Views: 1073

Re: How to race back from texture-image to which object uses it

Manual way , in the explorer Hit "M" in explorer and right click>expand all (on lib) . At this point if you select an image clip it gets selected evrywhere.. You have the mats above the image clips, so you can always add to selection all those mat names with ctrl, deselect the clip, and th...
by mc_axe
21 Nov 2013, 03:24
Forum: Modeling
Topic: Polygonal object dimensions
Replies: 10
Views: 2213

Re: Polygonal object dimensions

If i got you right, you want the scale to be equal to width. (as a number, for dimension reassons), if that is the case: 1-Scale down your polygonal mesh 10 times ( 0.1 to scale ) 2-Set that as neutral scale: Transforms>Set Neutral Scaling 3-And then scale it up 10 times. ( 10 to scale ) --- I work ...
by mc_axe
19 Nov 2013, 09:53
Forum: Open Discussion
Topic: One year after the XSIBase...
Replies: 12
Views: 2622

Re: One year after the XSIBase...

Hirazi Blue wrote:
mc_axe wrote:I was looking for the Re: Re: Re: Re: Any Bugs found, you can report here to link or repost it here
This is the "print page" (just text) version of that thread up to the 11. of September 2012, so still incomplete but not by much, I think.
nice :) thx
by mc_axe
17 Nov 2013, 02:35
Forum: Open Discussion
Topic: Is DirectX dead?
Replies: 12
Views: 2863

Re: Is DirectX dead?

Btw about directX and openGL future, check out Mantle from AMD

Kinda insane, i was talking to a very good programmer he said to me that mantle can be the death of those 2 in the long term.

http://www.frostbite.com/2013/11/mantle-for-developers/
by mc_axe
17 Nov 2013, 02:08
Forum: Open Discussion
Topic: One year after the XSIBase...
Replies: 12
Views: 2622

Re: One year after the XSIBase...

But then again if you are lucky : http://web.archive.org/web/20120623035607/http://www.xsibase.com/index.php :-ss You can re post in si-community importand posts that are saved. I was looking for the Re: Re: Re: Re: Any Bugs found, you can report here to link or repost it here but i think only the l...
by mc_axe
14 Nov 2013, 03:27
Forum: General & Troubleshooting
Topic: Bugs and feature requests
Replies: 10
Views: 12317

Re: Bugs and feature requests

I think SI Comunity can provide tones of suggestions - improovments also bugs anytime if they get motivated. I dont know why users not reporting bugs, maybe disapointed overall from this seasson? Maybe they feel that AD has no good plans for SI at all, so why to bother? I dont know. .. Apart from th...