Anyone can tell me if they plan open cl support any soon?
Elk head 800k hairs BF-GI 39.7?! secs
Search found 415 matches
- 19 Feb 2014, 02:36
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43746
- 17 Feb 2014, 22:58
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17634
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
Even a small team can bring SI in the top of AD, in terms of capabilities. SI like maya are platforms. They have expandability on the architecture they can do almost anything. But maya ISNT ICE rdy. Node programming,, is a hell of a job to implement. Thats not gona happen. Today we see only small ch...
- 17 Feb 2014, 01:20
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17634
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
SI is frozen 6+ years in a icy tomb, and still competitive.
thats the truth.
thats the truth.
- 16 Feb 2014, 03:19
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17634
- 28 Nov 2013, 22:25
- Forum: Modeling
- Topic: UV Unwrapping
- Replies: 20
- Views: 4188
Re: UV Unwrapping
nvm :]
- 24 Nov 2013, 11:17
- Forum: Materials & Shaders
- Topic: Crazy rainbow map to displacement map, help!
- Replies: 10
- Views: 2613
Re: Crazy rainbow map to displacement map, help!
hey dude i made a litle research about those rainbow elevation maps and they are pretty widespread famous and common to earth topographers. Those maps are called DEM`s and esp for US, there is super detailed maps accesible to the puplic for any area. About the convertion: There is alot of forums and...
- 24 Nov 2013, 04:01
- Forum: Materials & Shaders
- Topic: Crazy rainbow map to displacement map, help!
- Replies: 10
- Views: 2613
Re: Crazy rainbow map to displacement map, help!
You can try copy each color (color range selection use high values)to a layer make all of them gray (the selection area) . And elevate afterewards with brightness manually analogical to the diagram of colors, gray= ground zero white = 28km etc. Use lighter color filter , to the layers above 0, and t...
- 23 Nov 2013, 03:09
- Forum: Materials & Shaders
- Topic: Distortion in the uv when subdividing
- Replies: 4
- Views: 1226
Re: Distortion in the uv when subdividing
I think there is an option Smooth when subdividing, Choose what u like most ,
I had problems too ,with some clusters i wanted the one or the other way in a single mesh .
So i had to choose and distort some textures.
I had problems too ,with some clusters i wanted the one or the other way in a single mesh .
So i had to choose and distort some textures.
- 23 Nov 2013, 02:59
- Forum: Materials & Shaders
- Topic: How to race back from texture-image to which object uses it
- Replies: 4
- Views: 1073
Re: How to race back from texture-image to which object uses it
Allright in material manager , its Material>Get material from selected objects
and you have the clip selected , and u get isntant upd8 for the who uses
thx luceric.
and you have the clip selected , and u get isntant upd8 for the who uses
thx luceric.
- 23 Nov 2013, 02:51
- Forum: Materials & Shaders
- Topic: How to race back from texture-image to which object uses it
- Replies: 4
- Views: 1073
Re: How to race back from texture-image to which object uses it
Manual way , in the explorer Hit "M" in explorer and right click>expand all (on lib) . At this point if you select an image clip it gets selected evrywhere.. You have the mats above the image clips, so you can always add to selection all those mat names with ctrl, deselect the clip, and th...
- 21 Nov 2013, 03:24
- Forum: Modeling
- Topic: Polygonal object dimensions
- Replies: 10
- Views: 2213
Re: Polygonal object dimensions
If i got you right, you want the scale to be equal to width. (as a number, for dimension reassons), if that is the case: 1-Scale down your polygonal mesh 10 times ( 0.1 to scale ) 2-Set that as neutral scale: Transforms>Set Neutral Scaling 3-And then scale it up 10 times. ( 10 to scale ) --- I work ...
- 19 Nov 2013, 09:53
- Forum: Open Discussion
- Topic: One year after the XSIBase...
- Replies: 12
- Views: 2622
Re: One year after the XSIBase...
nice thxHirazi Blue wrote:This is the "print page" (just text) version of that thread up to the 11. of September 2012, so still incomplete but not by much, I think.mc_axe wrote:I was looking for the Re: Re: Re: Re: Any Bugs found, you can report here to link or repost it here
- 17 Nov 2013, 02:35
- Forum: Open Discussion
- Topic: Is DirectX dead?
- Replies: 12
- Views: 2863
Re: Is DirectX dead?
Btw about directX and openGL future, check out Mantle from AMD
Kinda insane, i was talking to a very good programmer he said to me that mantle can be the death of those 2 in the long term.
http://www.frostbite.com/2013/11/mantle-for-developers/
Kinda insane, i was talking to a very good programmer he said to me that mantle can be the death of those 2 in the long term.
http://www.frostbite.com/2013/11/mantle-for-developers/
- 17 Nov 2013, 02:08
- Forum: Open Discussion
- Topic: One year after the XSIBase...
- Replies: 12
- Views: 2622
Re: One year after the XSIBase...
But then again if you are lucky : http://web.archive.org/web/20120623035607/http://www.xsibase.com/index.php :-ss You can re post in si-community importand posts that are saved. I was looking for the Re: Re: Re: Re: Any Bugs found, you can report here to link or repost it here but i think only the l...
- 14 Nov 2013, 03:27
- Forum: General & Troubleshooting
- Topic: Bugs and feature requests
- Replies: 10
- Views: 12317
Re: Bugs and feature requests
I think SI Comunity can provide tones of suggestions - improovments also bugs anytime if they get motivated. I dont know why users not reporting bugs, maybe disapointed overall from this seasson? Maybe they feel that AD has no good plans for SI at all, so why to bother? I dont know. .. Apart from th...