Search found 1129 matches
- 10 Oct 2012, 11:47
- Forum: Open Discussion
- Topic: Softimage Dreams
- Replies: 15
- Views: 2669
Re: Softimage Dreams
@ SreckoM Well it is not about value but number of seats selling each year. That is only thing that matters to AD. And also that means that situation will not get any better, unfortunately. Pure math, you can even ICE it Yep.. may not change AD's philosophy of life tomorrow (as you said entirely $ b...
- 10 Oct 2012, 09:30
- Forum: Open Discussion
- Topic: Softimage Dreams
- Replies: 15
- Views: 2669
Softimage Dreams
____________________________________________ ---------- SOFTIMAGE DREAMS (0.8) ____________________________________________ I guess this is in response various more-or-less recent SI|Happenings.. First, I wasn't quite fond of the XSI Base news, since I think that "the community" is one of ...
- 07 Jul 2012, 02:11
- Forum: Programming
- Topic: Switch cameras
- Replies: 9
- Views: 1383
Re: Switch cameras
Hirazi is da man
- 29 Jun 2012, 16:22
- Forum: Plugins
- Topic: mesh paint
- Replies: 97
- Views: 55687
Re: mesh paint
nothing.. just wow(!)
- 29 Jun 2012, 14:49
- Forum: Rendering
- Topic: flickerfree final gathering examples
- Replies: 20
- Views: 5243
Re: flickerfree final gathering examples
hi gena_f1 was asking if you needed to pass info to the tranform matrix in the shader, but I too thought something had to be put in there (default is 0,0,0,0...) ..cause with the 'MX' addon, it goes through ICE to get & convert camera SRT's to matrix, to then pass (put) those values back to the ...
- 23 Jun 2012, 11:56
- Forum: Rendering
- Topic: 2D Motion Blur After Render
- Replies: 6
- Views: 1316
Re: 2D Motion Blur After Render
Using an old trick, you could create a new pass, and reapply your rendered image as a (constant) camera projection on your entire scene, .. .. to then rerender, using either your 2.5d output shader, -OR- "real" mr 3d M-B, which would be somewhat slower, but still very fast in those (consta...
- 21 Jun 2012, 23:44
- Forum: Plugins
- Topic: Editable Motion Path
- Replies: 10
- Views: 4888
Re: Editable Motion Path
Nice to hear! Will be (anxiously) patient
- 20 Jun 2012, 21:43
- Forum: Plugins
- Topic: Editable Motion Path
- Replies: 10
- Views: 4888
Re: Editable Motion Path
Greetings, Just to say.. Man.. that would be so absolutely useful! I think XYZ Pos Fcuves are fine.. move something, key it, then move it & key it again.. and everything will interpolate. But then, adjusting the motion as desired throught the xyz fcurves alone is like trying to make a straight d...
- 20 Jun 2012, 19:42
- Forum: Announcements
- Topic: Softimage 2013 SP1 available
- Replies: 13
- Views: 5427
Re: Softimage 2013 SP1 available
Nice (rather reassuring) to see such swift yet quite "deep" or elaborate fixes
touching seemingly every single aspect of SI.
(post-Autodesk shufflings)
("all aspects" but the FXTree of course:)
touching seemingly every single aspect of SI.
(post-Autodesk shufflings)
("all aspects" but the FXTree of course:)