new update!
little test with hair ;;) Search found 175 matches
- 12 May 2016, 08:08
- Forum: WIP
- Topic: 3d anime research
- Replies: 11
- Views: 2990
- 12 Apr 2016, 17:16
- Forum: Finished Work
- Topic: My work at kadenza
- Replies: 5
- Views: 1464
Re: My work at kadenza
cool, softimage is great!
- 12 Apr 2016, 17:10
- Forum: ICE
- Topic: Create edge in object/grid intersection ?
- Replies: 1
- Views: 889
Re: Create edge in object/grid intersection ?
well, i also wonder how Oleg Bliznuk achieve this
- 05 Apr 2016, 08:26
- Forum: News
- Topic: Autodesk announces Open Source Softimage
- Replies: 19
- Views: 3984
Re: Autodesk announces Open Source Softimage
"Autodesk announces Open Source Softimage"
is it true?
is it true?
- 01 Apr 2016, 04:28
- Forum: ICE
- Topic: uv for strand?
- Replies: 4
- Views: 1061
Re: uv for strand?
cool! now i know why gradient work thanks Mathaeus!
here is what i get so far, it's only work with Arnold and "ribbon" strand, it will look ugly when i deform strand too much .. , generally, it should be ok and look best for me right now.
here is what i get so far, it's only work with Arnold and "ribbon" strand, it will look ugly when i deform strand too much .. , generally, it should be ok and look best for me right now.
- 31 Mar 2016, 04:04
- Forum: ICE
- Topic: uv for strand?
- Replies: 4
- Views: 1061
Re: uv for strand?
i got some thing work but not what i want, it's only work with Arnold and you need to add an Arnold parameter and set "Arnold curve parameters" into mode "ribbon", but i want it's set in mode "thick" ...
- 31 Mar 2016, 03:51
- Forum: ICE
- Topic: uv for strand?
- Replies: 4
- Views: 1061
uv for strand?
Are there a way for me to create a uv for a strand itself not a mesh, i use strand and set a shape type to cylinder. Is it possible?
- 26 Mar 2016, 04:22
- Forum: Programming
- Topic: code for review: a mod of Julians's UVtoPosition
- Replies: 11
- Views: 4978
Re: code for review: a mod of Julians's UVtoPosition
correct, i also try it before when i do a "deform by uv"rray wrote:Cheers dude .D
Btw for the groomtools plugin I ended up using a morphed uv helper object instead of this plugin, the closest location lookups are much faster than checking each uv one by one.
- 24 Mar 2016, 16:38
- Forum: Programming
- Topic: code for review: a mod of Julians's UVtoPosition
- Replies: 11
- Views: 4978
Re: code for review: a mod of Julians's UVtoPosition
how can i compile that code ... sorry for poor question
- 20 Mar 2016, 05:01
- Forum: News
- Topic: Toonz - open source
- Replies: 5
- Views: 1664
Re: Toonz - open source
nice, Used by Studio Ghibli and ‘Futurama’
http://www.cartoonbrew.com/tech/toonz-s ... 38111.html
http://www.cartoonbrew.com/tech/toonz-s ... 38111.html
- 12 Mar 2016, 05:43
- Forum: WIP
- Topic: ice muscle r&d
- Replies: 1
- Views: 1267
ice muscle r&d
this topic relate to some muscle research i'm doing so far some inspire from here [media]https://www.youtube.com/watch?v=XLXY749eMxM[/media] [media]https://vimeo.com/43913057[/media] I also like Clovis method and also think about this before, but soon i found it too static and still not have zigle t...
- 12 Mar 2016, 05:42
- Forum: News
- Topic: OverMorpher PoseSpace for 3ds Max
- Replies: 3
- Views: 1554
Re: OverMorpher PoseSpace for 3ds Max
hi i want to open a new topic just only focus on muscle research please feel free to discuss
http://www.si-community.com/community/v ... =24&t=6275
http://www.si-community.com/community/v ... =24&t=6275
- 11 Mar 2016, 17:18
- Forum: WIP
- Topic: 3d anime research
- Replies: 11
- Views: 2990
Re: 3d anime research
Hi man, This is looking so much better. I'm curious to know how you did the eyes and the mouth. Please share. I have to learn this :-t ^:)^ I did an anime character a while back and want to continue down this path. But it's hard to do a convincing anime in 3D especially when it comes to the mouth a...
- 11 Mar 2016, 17:09
- Forum: News
- Topic: OverMorpher PoseSpace for 3ds Max
- Replies: 3
- Views: 1554
OverMorpher PoseSpace for 3ds Max
a muscle idea it's can be create in softimage?
i think it absolute can and more nicer ... trying to find
http://www.pluginsfree.net/2016/03/over ... s-max.html
i think it absolute can and more nicer ... trying to find
http://www.pluginsfree.net/2016/03/over ... s-max.html
- 11 Mar 2016, 14:29
- Forum: Tutorials
- Topic: Wanted: SSS Skin Tutorial
- Replies: 7
- Views: 6202
Re: Wanted: SSS Skin Tutorial
well, i see fxphd have one call "Production Rendering Techniques with Mental Ray"
this course instructor very well explain sss skin in mr, unfortunately he use 3dsmax, but i think it should be the same in xsi
https://www.fxphd.com/fxphd/courseDetai ... Course=202
this course instructor very well explain sss skin in mr, unfortunately he use 3dsmax, but i think it should be the same in xsi
https://www.fxphd.com/fxphd/courseDetai ... Course=202
- 10 Mar 2016, 10:56
- Forum: WIP
- Topic: 3d anime research
- Replies: 11
- Views: 2990