How to realize the camera perspection?

Discussions about rendering in SOFTIMAGE©
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alias3ds
Posts: 34
Joined: 11 Apr 2015, 03:03

How to realize the camera perspection?

Post by alias3ds » 13 Nov 2016, 04:08

Hi there

I'm facing the camera perspection problem. see the attchment. Is there anyone could help me out? Thank you very much.

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Alias
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Mathaeus
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Joined: 08 Jun 2009, 21:11
Location: Zagreb, Croatia

Re: How to realize the camera perspection?

Post by Mathaeus » 13 Nov 2016, 11:31

First step, you'll want the same world Y position of camera and camera interest. That will make a vertical lines from nature to be parallel in picture.
Second step is to enable 'projection plane' in camera PPG and play with Y parameter of 'optical shift', to get a worm's-eye view, still keeping parallel vertical lines.
The renderer "turtle" used by this scene, is not currently available. The "turtle" renderer will be used instead.

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alias3ds
Posts: 34
Joined: 11 Apr 2015, 03:03

Re: How to realize the camera perspection?

Post by alias3ds » 28 Nov 2016, 12:15

Mathaeus wrote:First step, you'll want the same world Y position of camera and camera interest. That will make a vertical lines from nature to be parallel in picture.
Second step is to enable 'projection plane' in camera PPG and play with Y parameter of 'optical shift', to get a worm's-eye view, still keeping parallel vertical lines.
It works! Thank you very much.

Alias