interactive car rig

Discussions about simulation, hair and cloth in SOFTIMAGE©
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julius
Posts: 248
Joined: 12 Jun 2009, 10:56

interactive car rig

Post by julius » 21 Jul 2013, 23:44

Ok,

I'm trying to make an interactive car rig to learn a bit more rig/simulation, and I have two problems :

firstable, when I use a fixed constraint between two simple cubes, all is fine with default settings, but when I apply the same thing between the four little cubes you can see in the video, and the big one in the center, all is shivering... The only thing I found to solve it is to raise to 100 the substeps number in the physx dynamic operator. Is it normal ? :-?

My second probem : I applied a hinge constaint between my wheels and my little cubes. The behavior of the wheels seems ok, but hinges are rolling all the time....
What's the problem ? :-??

here is a little video to show you concretely :



thanks for your advices.

PS : thanks to moderator for editing the video ID
Last edited by julius on 23 Jul 2013, 23:34, edited 1 time in total.

julius
Posts: 248
Joined: 12 Jun 2009, 10:56

Re: interactive car rig

Post by julius » 23 Jul 2013, 12:11

Ok,

I experimented a bit more, and it seems that shakes appears only when there is a significant difference between the respective sizes of the objects.
If volumes are approximately the same, there is no problem anymore...

any idea please ?

julius
Posts: 248
Joined: 12 Jun 2009, 10:56

Re: interactive car rig

Post by julius » 23 Jul 2013, 23:30

Ok, so it seems that simulation specialists are not on si-community ;)

I try a last question as I didn't succeed on driving a specific rotation axis of an active rigid body. Is it possible ?

Thanks

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xsisupport
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Re: interactive car rig

Post by xsisupport » 23 Jul 2013, 23:56

Did you see this article on andynicholas.com ? Building A Car Rig
// Steve Blair
// "You're not a runner, you're just a guy who runs" -- my wife
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julius
Posts: 248
Joined: 12 Jun 2009, 10:56

Re: interactive car rig

Post by julius » 24 Jul 2013, 13:54

Thank you, I've seen it, but my goal is to build a rig able to do things like that :



That's not the case of the Nicholas's one.

olivier jeannel
Posts: 30
Joined: 10 Feb 2012, 12:50

Re: interactive car rig

Post by olivier jeannel » 31 Aug 2013, 17:29

What are you using for your RBDs simulation ?
I'm making a falling car (a simple one) kind of "ragdoll" with Momentum and it's working good enough atm.

julius
Posts: 248
Joined: 12 Jun 2009, 10:56

Re: interactive car rig

Post by julius » 02 Sep 2013, 23:49

I'm using native RBDs simulation tools, not ICE.

olivier jeannel
Posts: 30
Joined: 10 Feb 2012, 12:50

Re: interactive car rig

Post by olivier jeannel » 03 Sep 2013, 10:18

Did you manage to get somehing working ?

julius
Posts: 248
Joined: 12 Jun 2009, 10:56

Re: interactive car rig

Post by julius » 04 Sep 2013, 23:00

No, I didn't find any solution to constraint the simulated wheels orientation during the simulation.

Maybe ICE is the solution, but I'm a total beginner with it.

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