Hi,
could anyone please check for me if this very weird behavior is reproducable:
- open new scene
- create box (or whatever)
- open shader tree (7)
- drag fractal node into tree
My Soft (2015 sp2) crashes 100% on this, and instantly.
I've tried a couple of Geforce driver versions (from 355.xx to 388.xx), no difference. Also did a runonce.bat to no avail. If anyone can test this on their system for me, much obliged.
-Jasper
fractal node crashes 2015 SP2
Re: fractal node crashes 2015 SP2
XSI 2012 - 64bit - win10 - newest drivers - render tree without and with shader ball : works
Maybe because of missing UV - try to create a UV on it first
Maybe because of missing UV - try to create a UV on it first
Re: fractal node crashes 2015 SP2
Thanks for testing Wolfgang!
With or without UV's, with or without shaderball, always instant crash here.
With or without UV's, with or without shaderball, always instant crash here.
Re: fractal node crashes 2015 SP2
Got it - uninstall Redshift, problem gone. I'm going over to their forum...
Re: fractal node crashes 2015 SP2
I have RedShift installed too. Version Version 2.5.25, Aug 4 2017. Hope this will help
Re: fractal node crashes 2015 SP2
OK, I've got 2.5.41 (latest) and tested by going back to 2.5.30. I'll try 2.5.25 tomorrow. Thanks!
Re: fractal node crashes 2015 SP2
Hi Jon, 2.5.29 does indeed not have the problem, 2.5.30 must be the one where it broke - sadly, it also introduced new proxy architecture and is not backwards compatible. I'm looking into possibility of rebuiling my scene with re-exports of proxies, hope nothing else has been changed irreversibly.
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