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 Post subject: Re: mesh paint
PostPosted: 14 Aug 2012, 13:40 
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Joined: 24 May 2012, 09:44
Posts: 1239
origin/Piotrek do you think it is possible this with your plug

http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.

Newcomer (<20 posts) alert: please use the URL tags - HB


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 Post subject: Re: mesh paint
PostPosted: 14 Aug 2012, 13:46 
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Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
Bullit wrote:
origin/Piotrek do you think it is possible this with your plug

http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.




origin wrote:
Polygon modelling just doesnt fit into this tool really.


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 Post subject: Re: mesh paint
PostPosted: 15 Aug 2012, 18:37 
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Joined: 25 Jun 2009, 23:35
Posts: 299
Maybe, looks like a fantastic tool though. If something like this would be possible within softimage that'd be great.

Was checking out bsurfaces yesterday, and that looks brilliant as well... there's some great modeling tools being made these days.


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 Post subject: Re: mesh paint
PostPosted: 11 Sep 2012, 20:42 
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Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
Hi,
i've attached v0.95 to first post. Not much new stuff but let's say it's release candidate...
Changes since last version I've attached:
-line drawing
-you can now paint with current selection if object list is empty (for lazy people like me)
-various fixes & additions in drop mode (RMB), with SHIFT key you can do increment rotations (angle incr. is taken from standard transform preferences)
-speed improvements, misc. fixes (e.g. local translation now actually works)

issues:
-line is sampled in pixel space so you may see "aliasing"
-speed...
-bugs?

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 Post subject: Re: mesh paint
PostPosted: 12 Sep 2012, 13:04 
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Joined: 26 Sep 2009, 15:51
Posts: 919
Location: Bonn, Germany
Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week :-bd

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Image rray.de, a resource site for softimage, updated feb 22nd


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 Post subject: Re: mesh paint
PostPosted: 12 Sep 2012, 13:09 
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Joined: 09 Aug 2010, 01:37
Posts: 339
Location: Tits
Thanks!


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 Post subject: Re: mesh paint
PostPosted: 12 Sep 2012, 13:49 
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Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
rray wrote:
Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week :-bd


code is mess, really. ive attached it in case someone willing to compile it on linux :d

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 Post subject: Re: mesh paint
PostPosted: 12 Sep 2012, 16:13 
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Joined: 06 Jul 2009, 17:37
Posts: 48
^:)^ ^:)^


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 Post subject: Re: mesh paint
PostPosted: 15 Sep 2012, 19:16 
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Joined: 25 May 2012, 16:35
Posts: 67
Location: R&M
Piotr, i love you too ! :) you're Cool MAn ! Thank you very much ! :-bd :)

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 Post subject: Paint without randomize
PostPosted: 16 Sep 2012, 16:37 
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Joined: 30 May 2012, 20:58
Posts: 23
the plug in is simply amazing!!! IS really helpfull!
But i would like to ask one thuing:
I would like to paint a line of objects without randomize them. How i have to do? they came always random, even i putt al 0 in the randomize panel!
Thakyou!!!!!!!!!!!!!

PS: Simply incredible the plug in demo to move uv from the mesh!!! when will be out???
thankyou!!!!!!!+


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