thats outstanding..! the problem with pwrapper is that even with ultraultra low-level of detail and high particle count (lets say, 20k is high!) the meshing is uberslow. So what we got I not realtime but 'wait 30sec for SI to respond'owei wrote:Hi there..!
@origin
...well, performance extremely depends on the level of detail and the post-iso-field operations. emPolygonizer deals quite fast with at least several thousands particles . The test-scene above runs between 15 fps (low detail) and 0,5 fps (hight detail shown above) with 15k cached particles ;)
Well I don't know what post-iso-field operation is ;) but what I would love to see in your plugin is that some kind of 'push' operator of pwrapper, which makes blobs not so sphere-like I hope Im clear.
cheers!