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Re: Grow Rig System Beta

Posted: 30 May 2011, 19:29
by Vargas0001
Wow Cryrid! Awesome dwarf character so far! It makes me really happy to see someone's results from using Grow Rig.

Keep up the great work!!!

-Chris

Re: Grow Rig System Beta

Posted: 13 Jun 2011, 15:19
by pl4sma
Hey !

I am a game designer (who can also use some 3d software such as xsi/zbrush/sketchup)
And i completely love your plugin !
It's really great when you want to face only the minimum of technical aspects in 3D, perfect for me

I have been busy with Unity lately, and unfortunately Softimage and Unity aren't as friendly as Unity/Max or Unity/Maya
Animation from Softimage won't export easily over Unity
As i a understood you need a Shadow Rig, I don't really know what a Shadow Rig is, i just know we need one for Unity

I am pretty sure my ignorance will make thoses questions dumb, but oh well i have to give it a try:
So i was wondering if GrowRig had a ShadowRig ?
If no do you plan to add a ShadowRIg in it ?
If not is it easy to add a shadow rig to a character made with GrowRig ?

Here were my noobish questions, sorry for the trouble and thanks a lot for your work, it's awesome :)

Re: Grow Rig System Beta

Posted: 13 Jun 2011, 18:23
by Vargas0001
Hi pl4sma,

I'm really glad you like Grow Rig!!

I'm afraid I'm not too familiar with Unity, but a shadow rig is just a simple null hierarchy in which all the nulls are constrained to the respective bones of the "regular" rig. Basically this allows you to animate on whatever regular rig you have, and then plot that motion onto the shadow rig which you should be able to export out to game engines and other softwares.

Unfortunately, Grow Rig does not have a shadow rig option in this beta version, but it does sound pretty easy to implement for the next release ( coming soon, I promise :-P )

In the meantime, if you want to build one yourself, Softimage's own Biped Guide system has a shadow rig option when you create a rig from your guide so you can see how its built and just emulate that for your Grow Rig. In the Animate panel, go to Create/Character/Biped Guide. Next go to Create/Character/Rig from Biped Guide and the last tab of the ppg that opens up should be your shadow rig options. I'd pick Null Hierarchy for the type. You'll see it creates a separate model of nulls that are pose constrained to their corresponding bones.

Hope that helps!!

-Chris

Re: Grow Rig System Beta

Posted: 13 Jun 2011, 19:06
by pl4sma
wow, thanks for the fast reply !

I tried what you suggested, i got this shadow rig created, so the idea would be to associate this shadow skeleton to the skeleton generated by grow rig if i understood well, or recreate the shadow rig from scratch and align it with the actual one

MMMh i think you overestimated my xsi skills :), i am really not good enough technically, i don't even know how i would parent the shadow rig to the grow rig skeleton

I was thinking about learning Gear and use their shadow rig option

Damn if you add the shadow rig option to your next release it would be completely awesome =)

Thanks again for your fast reply !

Re: Grow Rig System Beta

Posted: 13 Jun 2011, 19:09
by pl4sma
btw if you need someone to beta test a shadow rig and give you some feedback over how it behave in unity, i am your man !

Re: Grow Rig System Beta

Posted: 12 Sep 2011, 23:10
by Nick3d
Dude this is really amazing....I mean, this is a time saver, especially for prototyping a scene!

I still need to try to switch the base mesh with a custom one, but it seems quite easy...

Please keep working on that....gosh, I love XSI plugins :D

Re: Grow Rig System Beta

Posted: 24 Jan 2013, 18:58
by Vargas0001
Hey guys,

Just letting everyone know that the Grow Rig system has moved to my new website and can be found at http://www.polygonpusherinc.com/index.php/projects

Just scroll down to the bottom of the page for the Demo video and a link to the download page.

Cheers!

-Chris