LivePaint plugin

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LivePaintAuthor: Ahmidou Lyazidi
Here is an alpha version of a paint tool that doesn't need weight maps to deform a mesh. It's far from finished but is usable for painting push and smoothing. To install, copy the dll in your plugin directory then run this jscript command in the script editor: LivePaint()

Some things you need to know: only 32bit for now RMB to chose between push and smooth shift drag to change the brushopacity control drag to change the brush radius it only work on freezed objects undo will revert the object to it's state befor freeze there are many bugs, use it at your own risk — Have fun.




local backup: LivePaint.32.dll LivePaint.64.dll (copy to a Plugins directory)

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Ahmidou
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Re: LivePaint plugin

Post by Ahmidou » 25 Sep 2011, 21:33

I'm sorry this is not working for you.
SICPPSDK are softimage libs, so you should have them linked and
I used MVS 2010 express so the redistributable package should work
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

Anyway I'm still fighting to make the undo work I have a solution with user data map but it's slowing fps down a lot....

Regards

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Hirazi Blue
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Re: LivePaint plugin

Post by Hirazi Blue » 25 Sep 2011, 22:07

Ahmidou wrote:You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.
That is indeed a very bad solution as there is way too much malware around disguised as "genuine dll's". #:-s

From what I can tell from a quick internet search, I get the vague impression, Visual C++ 2010 might not be completely compatible with XP anymore, as there are several reports of missing dlls related to XP & the 2010 redistributable.

That said, one question seems to remain, @anyheart: your Windows XP installation has been updated to include Service Pack 3? I don't know if that matters much, but it seems to be a requirement for the redistributable.
;)
Stay safe, sane & healthy!

anyheart
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Joined: 26 Jun 2011, 06:42

Re: LivePaint plugin

Post by anyheart » 29 Sep 2011, 19:44

Hirazi Blue wrote:
Ahmidou wrote:You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.
That is indeed a very bad solution as there is way too much malware around disguised as "genuine dll's". #:-s

From what I can tell from a quick internet search, I get the vague impression, Visual C++ 2010 might not be completely compatible with XP anymore, as there are several reports of missing dlls related to XP & the 2010 redistributable.

That said, one question seems to remain, @anyheart: your Windows XP installation has been updated to include Service Pack 3? I don't know if that matters much, but it seems to be a requirement for the redistributable.
;)

yes,it is Service Pack 3.

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Hirazi Blue
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Re: LivePaint plugin

Post by Hirazi Blue » 29 Sep 2011, 19:59

You could try download the demo of Dependency Checker and try it on the dll. This software seems to give a more straight-forward account of the dependencies and even tells you which are obviously missing. After that we might get a clearer picture of what's going on. Don't know if this helps, but you can always try.

edit: but looking at your earlier screenshot again, couldn't it just be, you're trying to install the x64 version of the plugin, "LivePaint.64.dll" on a 32 bit machine, for which you should use the 32 bit version, "LivePaint.32.dll"?
Stay safe, sane & healthy!

anyheart
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Joined: 26 Jun 2011, 06:42

Re: LivePaint plugin

Post by anyheart » 30 Sep 2011, 20:20

Hirazi Blue wrote:You could try download the demo of Dependency Checker and try it on the dll. This software seems to give a more straight-forward account of the dependencies and even tells you which are obviously missing. After that we might get a clearer picture of what's going on. Don't know if this helps, but you can always try.

edit: but looking at your earlier screenshot again, couldn't it just be, you're trying to install the x64 version of the plugin, "LivePaint.64.dll" on a 32 bit machine, for which you should use the 32 bit version, "LivePaint.32.dll"?
i use the “LivePaint.64.dll” on win7 x64 , and use the "LivePaint.32.dll" on xp_sp3 32bit....

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Hirazi Blue
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Re: LivePaint plugin

Post by Hirazi Blue » 30 Sep 2011, 21:30

Okay, my mistake. I didn't understand why you mention them both. Now I do. ;)
Stay safe, sane & healthy!

luceric
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Re: LivePaint plugin

Post by luceric » 30 Sep 2011, 21:46

Ahmidou wrote:I'm sorry this is not working for you.
SICPPSDK are softimage libs, so you should have them linked and
I used MVS 2010 express so the redistributable package should work
You ca try to find the dlls on the web and copy them in the same diretory you copyed the plugin, but I think that's a bad solution.

Anyway I'm still fighting to make the undo work I have a solution with user data map but it's slowing fps down a lot....

Regards
actually a Visual Studio dll installed that way will stop the dll from working. They need to be installed with the installer, and they'll end up somewhere complicated under the windows directory

is it possible your plug-in is compiled in debug mode instead of Release? It's a common mistake (in that case, it only works on machine where VC++ is installed)

Clappy
Posts: 21
Joined: 23 Apr 2012, 20:39

Re: LivePaint plugin

Post by Clappy » 11 May 2012, 23:11

Coming from Maya I really like this tool, too bad about the undo crash. All it really needs is symmetry, a push option and some bug fixes. Really makes organic modeling much more pleasurable.

Are you (the op) still working on this, or has it been retired?

Cheers,
Matt

Ahmidou
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Re: LivePaint plugin

Post by Ahmidou » 12 May 2012, 00:13

Hi Matt
I'm planning to continue it, but for now I'm on trying to finnish my motion path plugin.
I'll keep you up in this topic.
Cheers
A.

Clappy
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Joined: 23 Apr 2012, 20:39

Re: LivePaint plugin

Post by Clappy » 15 May 2012, 07:58

Cool. Thanks for the reply. Will keep an eye out.

Cheers,
Matt

Ahmidou
Posts: 106
Joined: 04 Jan 2010, 14:00

Re: LivePaint plugin

Post by Ahmidou » 09 May 2013, 14:41

Hi there, I've updated the plugin, please see the first tread post.
More to come :)

Cheers.
A

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Daniel Brassard
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Location: St. Thomas, Ontario
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Re: LivePaint plugin

Post by Daniel Brassard » 09 May 2013, 15:20

Nice one Ahmidou. Thanks

Dan
Last edited by Daniel Brassard on 09 May 2013, 15:28, edited 2 times in total.
$ifndef "Softimage"
set "Softimage" "true"
$endif

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origin
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Location: warsaw

Re: LivePaint plugin

Post by origin » 09 May 2013, 15:24

Thanks!
Bugs so far
- changing brush size is bugged (diameter is not clipped to viewport, can be < 0 size )
- brush position and point selection is not multipled by source object srt matrix
- it was compiled with debug?

Ahmidou
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Joined: 04 Jan 2010, 14:00

Re: LivePaint plugin

Post by Ahmidou » 09 May 2013, 23:54

origin wrote:Thanks!
Bugs so far
- changing brush size is bugged (diameter is not clipped to viewport, can be < 0 size )
- brush position and point selection is not multipled by source object srt matrix
Yes I know about them, I focus on the Undo. As winter is coming here, I should have more time in the next
few week to consolidate it.
origin wrote: - it was compiled with debug?
It was compiled in release but it is still very wip, that's there are logged messages

Thanks for the feedback!

Cheers
A.

Clappy
Posts: 21
Joined: 23 Apr 2012, 20:39

Re: LivePaint plugin

Post by Clappy » 12 May 2013, 21:19

Arrgghh...getting the same error as other posted earlier ("// ERROR : Object expected - [line 1]"). I am on Windows 8.

The previous version worked for me on Windows 7, so I must be missing something, or it is not compatible with W8.

Frustrating as I would definitely use this in my daily workflow....

Any ideas

Matt

Ahmidou
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Joined: 04 Jan 2010, 14:00

Re: LivePaint plugin

Post by Ahmidou » 13 May 2013, 09:54

Could you try to install this:
http://www.microsoft.com/en-us/download/details.aspx?id=30679

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