.MD5Mesh and .MD5Anim Exporter

Discussions concerning plugins for SOFTIMAGE©
burg
Posts: 11
Joined: 09 Jun 2009, 21:08

.MD5Mesh and .MD5Anim Exporter

Post by burg » 08 Oct 2011, 17:10

Hey Guys,

Anyone know of one to export this stuff from Softimage by any chance?

Cheers

Burg

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Hirazi Blue
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Posts: 4918
Joined: 04 Jun 2009, 12:15

Re: .MD5Mesh and .MD5Anim Exporter

Post by Hirazi Blue » 08 Oct 2011, 17:25

edit - see next post by AceMastermind:
If you're still using a 32-bits version of Softimage this older plugin might help: link removed...
I got this from this page where there are also some Blender scripts relating to MD5.[/color]
And Blender would have been my next bet anyway also... ;)
...

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AceMastermind
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Joined: 15 Jun 2009, 00:57

Re: .MD5Mesh and .MD5Anim Exporter

Post by AceMastermind » 08 Oct 2011, 21:17

Hirazi Blue wrote:If you're still using a 32-bits version of Softimage this older pliugin might help: XsiMD5Import.zip...
According to the ReadMe this plugin seems to be for the Doom 3 editor and not XSI, for converting to/from *.xsi.

burg
Posts: 11
Joined: 09 Jun 2009, 21:08

Re: .MD5Mesh and .MD5Anim Exporter

Post by burg » 09 Oct 2011, 21:35

Unfortunately Ace is right. This is what I've found before, got excited, then discoverd it is for importing .xsi files into Doom 3 engine ~x(

I'm hoping someone out there has written one that they're prepared to part with. I've tried the blender plugin with blender and it seems to fail with an error. So aside from buying license of MAX it looks like I'm pretty stuck :(

If anyone has any other workflow then I'd be most obliged if you'd let me know.

Thanks a million

Burg

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Hirazi Blue
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Joined: 04 Jun 2009, 12:15

Re: .MD5Mesh and .MD5Anim Exporter

Post by Hirazi Blue » 10 Oct 2011, 12:43

I just stumbled upon two very old (2004) standalone converters from Lightwave to MD5Mesh and MD5Anim. It requires a LWO & a LWS file, but that's something you should be able to export from Softimage...
I haven't tested it, obviously, but maybe you could give it a try.
Find it here
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