quickPrimitive

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QuickPrimitive v0.93Author: Piotrek Marczak
Updated September 2012 to support light primitives, new preference options. Following the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the user to draw primitives interactively.

This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.

A video introduction is available here. See the si-community thread linked below for more details.

local backup: quickprimitive_093.xsiaddon


Discussions concerning plugins for SOFTIMAGE©
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ActionArt
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Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 06 Sep 2012, 03:29

Looks fantastic. Where is it?

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Memag
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Re: quickPrimitive

Post by Memag » 06 Sep 2012, 03:31

First post, as always.

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origin
Posts: 619
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Location: warsaw

Re: quickPrimitive

Post by origin » 06 Sep 2012, 10:04

its link to dropbox in first post, couldn't attach it here due to filesize restrictions.
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.

Moderator edit: It has been added an attachment here as well (first post) - HB

Qwesto
Posts: 62
Joined: 04 Jun 2009, 16:57
Skype: joetello

Re: quickPrimitive

Post by Qwesto » 07 Sep 2012, 13:53

Hmmm. I can use the tool, but all the icons are black :( I get this error with my Ati 4870:

# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value

Damn.

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origin
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Location: warsaw

Re: quickPrimitive

Post by origin » 07 Sep 2012, 14:10

Are you by a chance using some hack to force softimage to use opengl version < 2.0?

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ActionArt
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Joined: 25 Nov 2010, 18:23
Location: Canada

Re: quickPrimitive

Post by ActionArt » 07 Sep 2012, 15:52

Thanks! Seems I was having some issue with dropbox.

Seems to work great here on a GTX 470 (not that that helps Questro any).

Very nice work as always Origin!

Qwesto
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Re: quickPrimitive

Post by Qwesto » 08 Sep 2012, 12:05

Ati 4870 OGL Issue: Solved! Lol: Just re-installed windows a day ago and didnt realize that Win automatically assigned a wdm microsoft driver (as usual). Works perfectly :)

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origin
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Location: warsaw

Re: quickPrimitive

Post by origin » 08 Sep 2012, 13:43

Thanks for confirmation. I will need to make textures power of two anyway in case of someone using old graphic card.

blondimage
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Joined: 20 Mar 2012, 17:38

Re: quickPrimitive

Post by blondimage » 09 Sep 2012, 15:24

Great tool Origin, Thanks! :)

crude
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Location: Germany

Re: quickPrimitive

Post by crude » 11 Dec 2012, 12:40

cant scale up the height with my wacom :/

with mouse it works perfect.

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origin
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Re: quickPrimitive

Post by origin » 11 Dec 2012, 12:48


Bravlin Pechatnik
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Joined: 03 Nov 2013, 07:02

Re: quickPrimitive

Post by Bravlin Pechatnik » 09 Dec 2013, 20:44

Hi mr.Origin.
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks :D

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origin
Posts: 619
Joined: 09 Jun 2009, 11:59
Location: warsaw

Re: quickPrimitive

Post by origin » 10 Dec 2013, 20:05

You can download older version without that feature B-)

eistan
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Re: quickPrimitive

Post by eistan » 18 Mar 2014, 05:37

hi, first i want to say biiiig thank you for this awesome tool! it very help of my works and easy!
and i have a question! is it possible to add some cool feature like dublicate my own object on surface other object, pick on surface and add selected object on surface?
myabe like meshpaint https://vimeo.com/41703655 but his works with more clicks mouse than your tools =) and moooore longer) but we need just duplicate one object and thats all, only drop, not brush and random and other many configures )

Paulrus
Posts: 67
Joined: 09 Aug 2009, 11:41

Re: quickPrimitive

Post by Paulrus » 13 Aug 2014, 18:40

I realize it's been quite a while since this was posted, but I was curious if quickPrimitive can use a reference plane for it's coordinates?

I am doing some detailing on an object & using poly, edge or points as an alignment doesn't work. If I could use a reference plane, I think it would work just fine.

Thanks,

Paul

bvmadjen
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Joined: 23 Aug 2019, 22:45

Re: quickPrimitive

Post by bvmadjen » 28 Dec 2019, 00:03

sorry for raising a dead thread, but I'm so glad I found this plugin. because the way Softimage makes primitve plugins is maddening.

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