quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
Looks fantastic. Where is it?
Re: quickPrimitive
First post, as always.
Re: quickPrimitive
its link to dropbox in first post, couldn't attach it here due to filesize restrictions.
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.
Moderator edit: It has been added an attachment here as well (first post) - HB
Btw forgot to add, half the code for lights come from spotlight creation tool sdk example.
Moderator edit: It has been added an attachment here as well (first post) - HB
Re: quickPrimitive
Hmmm. I can use the tool, but all the icons are black I get this error with my Ati 4870:
# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value
Damn.
# INFO : pmQuickPrimitive started
# WARNING : OpenGL error - invalid value
Damn.
Re: quickPrimitive
Are you by a chance using some hack to force softimage to use opengl version < 2.0?
Re: quickPrimitive
Thanks! Seems I was having some issue with dropbox.
Seems to work great here on a GTX 470 (not that that helps Questro any).
Very nice work as always Origin!
Seems to work great here on a GTX 470 (not that that helps Questro any).
Very nice work as always Origin!
Re: quickPrimitive
Ati 4870 OGL Issue: Solved! Lol: Just re-installed windows a day ago and didnt realize that Win automatically assigned a wdm microsoft driver (as usual). Works perfectly
Re: quickPrimitive
Thanks for confirmation. I will need to make textures power of two anyway in case of someone using old graphic card.
Re: quickPrimitive
cant scale up the height with my wacom :/
with mouse it works perfect.
with mouse it works perfect.
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- Posts: 19
- Joined: 03 Nov 2013, 07:02
Re: quickPrimitive
Hi mr.Origin.
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks
Your plugins is awesome.
So i would like to ask question: can i turn off lights-circle so i have only primitives-circle left.
Thanks
Re: quickPrimitive
You can download older version without that feature
Re: quickPrimitive
hi, first i want to say biiiig thank you for this awesome tool! it very help of my works and easy!
and i have a question! is it possible to add some cool feature like dublicate my own object on surface other object, pick on surface and add selected object on surface?
myabe like meshpaint https://vimeo.com/41703655 but his works with more clicks mouse than your tools =) and moooore longer) but we need just duplicate one object and thats all, only drop, not brush and random and other many configures )
and i have a question! is it possible to add some cool feature like dublicate my own object on surface other object, pick on surface and add selected object on surface?
myabe like meshpaint https://vimeo.com/41703655 but his works with more clicks mouse than your tools =) and moooore longer) but we need just duplicate one object and thats all, only drop, not brush and random and other many configures )
Re: quickPrimitive
I realize it's been quite a while since this was posted, but I was curious if quickPrimitive can use a reference plane for it's coordinates?
I am doing some detailing on an object & using poly, edge or points as an alignment doesn't work. If I could use a reference plane, I think it would work just fine.
Thanks,
Paul
I am doing some detailing on an object & using poly, edge or points as an alignment doesn't work. If I could use a reference plane, I think it would work just fine.
Thanks,
Paul
Re: quickPrimitive
sorry for raising a dead thread, but I'm so glad I found this plugin. because the way Softimage makes primitve plugins is maddening.
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