no problem. But where to put such option, in preferences?rray wrote:Just an idea, auto add nulls to group would be cool. Having that group in a get data node you could do all sort of things dynamically in ICE.
quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
Re: quickPrimitive
Re: quickPrimitive
hi, ill check snapping but afaik it was working okay hereActionArt wrote:Yes indeed, it is quite useful. One suggestion might be with snapping. Now, when I make a cube with grid snapping turned on, the first 2 dimensions snap fine but the third does not. I don't know if this is fixable or not but it would be nice.origin wrote:Also anyone found tool useful?
Sometimes it's nice to be able to create primitives by dragging corner to corner rather than center out. Not sure if that's a major undertaking or not.
Thanks for the great tool!
Cheers!
right now corner to corner is available in box and grid only (hold shift before creating prim)
Re: quickPrimitive
Oh, didn't even notice that! That's the ones I wanted anyway so don't worry about that request. I'll check snapping some more, maybe it's something I'm doing wrong.origin wrote:hi, ill check snapping but afaik it was working okay hereActionArt wrote:Yes indeed, it is quite useful. One suggestion might be with snapping. Now, when I make a cube with grid snapping turned on, the first 2 dimensions snap fine but the third does not. I don't know if this is fixable or not but it would be nice.origin wrote:Also anyone found tool useful?
Sometimes it's nice to be able to create primitives by dragging corner to corner rather than center out. Not sure if that's a major undertaking or not.
Thanks for the great tool!
Cheers!
right now corner to corner is available in box and grid only (hold shift before creating prim)
Re: quickPrimitive
hello
Quick primitve is work on :
Softimage 2010
Softimage 2011
Softimage 2012
Softimage 2013
i use 32 bit
Quick primitve is work on :
Softimage 2010
Softimage 2011
Softimage 2012
Softimage 2013
i use 32 bit
Re: quickPrimitive
Tricky one )) Doesn't fit anywhere else so I would say yes.. Ask for a default name for the group in prefs and then maybe with an additional "group" viewport button you could toggle grouping on or off for created objects.origin wrote:no problem. But where to put such option, in preferences?rray wrote:Just an idea, auto add nulls to group would be cool. Having that group in a get data node you could do all sort of things dynamically in ICE.
softimage resources section updated Jan 5th 2024
Re: quickPrimitive
OK!
Got another idea, but not sure if it work. I know commands can return data but I dont know how to do it so,
how about when tool exits, it sets global data, a comma separated string of names of created primitives, so with scripting you could do whatever you want with those objects.
Got another idea, but not sure if it work. I know commands can return data but I dont know how to do it so,
how about when tool exits, it sets global data, a comma separated string of names of created primitives, so with scripting you could do whatever you want with those objects.
Re: quickPrimitive
Right now, if I have grid snapping on, go to make a cube, draw in the top view, it snaps fine to x and z but when I use the right button to do the z direction, it snaps but a bit short. The size in the z direction reads 99 instead of 100.
Something is just a bit off on the snap.
[rimg=200]http://www.creativecontrol.ca/send/forumstuff/Snap.jpg[/rimg]
Something is just a bit off on the snap.
[rimg=200]http://www.creativecontrol.ca/send/forumstuff/Snap.jpg[/rimg]
Re: quickPrimitive
Hi Piotrek,
two suggestions/requests:
- a 'snap to center of element' button. For placing stuff exactly on center of polys or midway between two verts.
- tooltips, similar to your other plugins, and the lower bar with a short mouseclick explanation.
thanks, Jasper
two suggestions/requests:
- a 'snap to center of element' button. For placing stuff exactly on center of polys or midway between two verts.
- tooltips, similar to your other plugins, and the lower bar with a short mouseclick explanation.
thanks, Jasper
Re: quickPrimitive
Hi Piotrek,
I love this little tool, but have a small question.
Is there a way to have the cube length set to 1, instead of 0,01 and have silly scale numbers ;)
Or a preference to set this? I use 1 or 10 a lot for archviz.
thanks!
rob
I love this little tool, but have a small question.
Is there a way to have the cube length set to 1, instead of 0,01 and have silly scale numbers ;)
Or a preference to set this? I use 1 or 10 a lot for archviz.
thanks!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: quickPrimitive
Hi I think you can do it already with particular snap options, but It wont give you visual feedback until you click mouse button.druitre wrote:Hi Piotrek,
two suggestions/requests:
- a 'snap to center of element' button. For placing stuff exactly on center of polys or midway between two verts.
- tooltips, similar to your other plugins, and the lower bar with a short mouseclick explanation.
thanks, Jasper
Re: quickPrimitive
to bump my question... ;-)
Is there a simple way to have the cube length set to 1, instead of 0,01 and have silly scale numbers
Or a preference to set this? I use 1 or 10 a lot for archviz.
cheers,
rob
Is there a simple way to have the cube length set to 1, instead of 0,01 and have silly scale numbers
Or a preference to set this? I use 1 or 10 a lot for archviz.
cheers,
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
Re: quickPrimitive
I would need to recompile the plugin, setting cube length to 1 is easy but altering scale is a must since there is no box primitive in SI.
Recently I've been run over by car while cycling, I hope in a week my hand will be operational so I will go back to plugin development...
Recently I've been run over by car while cycling, I hope in a week my hand will be operational so I will go back to plugin development...
Re: quickPrimitive
Oh damn, I hope you'll be okay Piotrek.origin wrote:I would need to recompile the plugin, setting cube length to 1 is easy but altering scale is a must since there is no box primitive in SI.
Recently I've been run over by car while cycling, I hope in a week my hand will be operational so I will go back to plugin development...
Rest and heal, plugins can wait.
Re: quickPrimitive
That sounds pretty serious! Glad you're still with us!origin wrote:Recently I've been run over by car while cycling, I hope in a week my hand will be operational so I will go back to plugin development...
- Hirazi Blue
- Administrator
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Re: quickPrimitive
QFA. Get well soon...Memag wrote:Oh damn, I hope you'll be okay Piotrek.
Rest and heal, plugins can wait.
Stay safe, sane & healthy!
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