quickPrimitive
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QuickPrimitive v0.93
Updated September 2012 to support light primitives, new preference options. Following
the popular QuickInset modeling tool (listed below), Pitorek releases this new custom tool, allowing the
user to draw primitives interactively.
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
This can be done using a number of preset objects (pickable from a radial array), and using a variety of placement/creation options such as on on surface/on scene grid, along curve, align along X/Y/Z axis, create UV projections, snapping, merge etc.
A video introduction is available here. See the si-community thread linked below for more details.
local backup: quickprimitive_093.xsiaddon
- bottleofram
- Posts: 355
- Joined: 17 Aug 2010, 11:21
Re: quickPrimitive
pmQuick tools quickly becoming my favorite addition to softimage and the most useful ones, no doubt.
You just cant stop being awesome, Piotrek! Great stuff.
You just cant stop being awesome, Piotrek! Great stuff.
Re: quickPrimitive
so awesome. waiting so long time for this function in Softimage.
Thank you !!
Thank you !!
Re: quickPrimitive
We're loving this tool. Thanks again!
Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1
Not a big problem...just wondering.
Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1
Not a big problem...just wondering.
Re: quickPrimitive
Just fantastic Piotrek! Amazing. Finally, interactive primitives in SI. I've missed this so much from LW and this is far better!
Re: quickPrimitive
One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
well, yes, thats the advantage of using primitives, your scale is always 1,1,1 and only primitive properities change (like 'size' for cube, or radius for sphere)Werner wrote:We're loving this tool. Thanks again!
Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1
Not a big problem...just wondering.
Re: quickPrimitive
by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
I can add preference for that. And maybe for shift key (snap to nearest value) too, now it's reading values from scale increments preferencesEricTRocks wrote:Would be nice to be able to change the size of the yellow plane as well.
Re: quickPrimitive
thx a lot, great plugin!
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: quickPrimitive
Thanks a lot
It works perfectly, wonderfull tool you have made
It works perfectly, wonderfull tool you have made
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: quickPrimitive
Yes. For me it snaps to points on unselected objects when snapping is not active.origin wrote:by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)ActionArt wrote:Yes. For me it snaps to points on unselected objects when snapping is not active.origin wrote:by other objects you mean 'not selected'?ActionArt wrote:One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.
Re: quickPrimitive
That would be perfect.I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)
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