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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 22:13 
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Joined: 05 Sep 2011, 22:57
Posts: 105
Location: Berlin
thx a lot, great plugin! :)


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 22:19 
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Joined: 08 Jun 2009, 23:02
Posts: 115
Location: Near Paris
Thanks a lot

It works perfectly, wonderfull tool you have made :-bd :-bd

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 22:46 
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Joined: 25 Nov 2010, 19:23
Posts: 820
Location: Canada
origin wrote:
ActionArt wrote:
One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.


by other objects you mean 'not selected'?


Yes. For me it snaps to points on unselected objects when snapping is not active.


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 22:58 
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Joined: 25 Jul 2010, 00:18
Posts: 187
Autodesk hire this guy damn it!!!!

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 23:04 
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Joined: 09 Jun 2009, 11:59
Posts: 619
Location: warsaw
ActionArt wrote:
origin wrote:
ActionArt wrote:
One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.


by other objects you mean 'not selected'?


Yes. For me it snaps to points on unselected objects when snapping is not active.


I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 23:13 
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Joined: 25 Nov 2010, 19:23
Posts: 820
Location: Canada
Quote:
I see. Right now tool's scope is the scene (so everything). I was thinking about adding 3 more little buttons (work on: grid | selected objects | scene)


That would be perfect.


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 Post subject: Re: quickPrimitive
PostPosted: 15 Feb 2012, 01:57 
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Joined: 04 Jun 2009, 17:06
Posts: 128
We need this in every installation of softimage. This is beyond useful!


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 Post subject: Re: quickPrimitive
PostPosted: 15 Feb 2012, 05:14 
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Joined: 17 Aug 2010, 11:21
Posts: 355
I have a question: how does it decide on what length to snap when holding ctrl?

Image

I figured if you drag on the grid diagonally it will snap on grid points (pic1). Sometimes it has this .999 value which i assume is indefinite 9's problem, but other than that, it works. What would be brilliant is if you could snap the length on objects points or edges (pic2). With circular objects it seems to work, but not with the cube.


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 Post subject: Re: quickPrimitive
PostPosted: 15 Feb 2012, 11:13 
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Joined: 08 Jun 2009, 22:48
Posts: 93
Location: UAE - Abu Dhabi
Amazing tool , thank you for sharing .

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 Post subject: Re: quickPrimitive
PostPosted: 15 Feb 2012, 11:27 
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Joined: 04 Nov 2011, 11:05
Posts: 11
Great tool. Thank you very much !

A thing I noticed is that it works perfectly with a mouse, but with a Wacom holding the RMB to define the height doesn't seem to work very well. Even though I hold the RMB on the wacom pen, I can't seem to drag the height as far a I need, it stops almost immediately after clicking the RMB.

Has anyone else with a wacom noticed this ?


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