Joined: 09 Jun 2009, 11:59 Posts: 553 Location: warsaw
Hi here's updated plugin that I've been working on for some time. I didn't have time to test it in production environment so...as usual, If you find a bug, report it please!
It's like View Plane Proportional Transform tool, but for objects. LMB - translate, MMB - rotate, RMB - scale.
hold SHIFT to rotate/scale about point. Hold CTRL to transform all objects with full strength.
Press K] to switch between tool modes (t/r/s) Press ENTER to pop up preferences PPG.
Collision model is very simple (triangle mesh vs bounding sphere) and not accellerated (read: slow). By default collision happens between selected (static) objects and objects you move. Tool respect filters/auto key toolgle/children compensation buttons.
You will find it here: Model->component->View plane object... (I know, weird location)
I've included source code, if anyone brave to compile it under linux/32bit. Vc project has some hardcoded paths because my visual studio has stopped working as it should..
I wondered, did you meet any limitations with the custom tool SDK? Or would you say it's be possible in theory to rewrite any of the factory tools with it?
Great tool. I'm wondering if it would be possible to implement the same thing to draw on particles in a pointcloud. So one could paint sizes, translation and orientation.
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