Page 4 of 7

Re: mesh paint

Posted: 14 Aug 2012, 13:40
by Bullit
origin/Piotrek do you think it is possible this with your plug

http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.

Newcomer (<20 posts) alert: please use the URL tags - HB

Re: mesh paint

Posted: 14 Aug 2012, 13:46
by Memag
Bullit wrote:origin/Piotrek do you think it is possible this with your plug

http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.
origin wrote:Polygon modelling just doesnt fit into this tool really.

Re: mesh paint

Posted: 15 Aug 2012, 18:37
by druitre
Maybe, looks like a fantastic tool though. If something like this would be possible within softimage that'd be great.

Was checking out bsurfaces yesterday, and that looks brilliant as well... there's some great modeling tools being made these days.

Re: mesh paint

Posted: 11 Sep 2012, 20:42
by origin
Hi,
i've attached v0.95 to first post. Not much new stuff but let's say it's release candidate...
Changes since last version I've attached:
-line drawing
-you can now paint with current selection if object list is empty (for lazy people like me)
-various fixes & additions in drop mode (RMB), with SHIFT key you can do increment rotations (angle incr. is taken from standard transform preferences)
-speed improvements, misc. fixes (e.g. local translation now actually works)

issues:
-line is sampled in pixel space so you may see "aliasing"
-speed...
-bugs?

Re: mesh paint

Posted: 12 Sep 2012, 13:04
by rray
Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week :-bd

Re: mesh paint

Posted: 12 Sep 2012, 13:09
by Memag
Thanks!

Re: mesh paint

Posted: 12 Sep 2012, 13:49
by origin
rray wrote:Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week :-bd
code is mess, really. ive attached it in case someone willing to compile it on linux :d

Re: mesh paint

Posted: 12 Sep 2012, 16:13
by Magog
^:)^ ^:)^

Re: mesh paint

Posted: 15 Sep 2012, 19:16
by Boris
Piotr, i love you too ! :) you're Cool MAn ! Thank you very much ! :-bd :)

Paint without randomize

Posted: 16 Sep 2012, 16:37
by yashugan
the plug in is simply amazing!!! IS really helpfull!
But i would like to ask one thuing:
I would like to paint a line of objects without randomize them. How i have to do? they came always random, even i putt al 0 in the randomize panel!
Thakyou!!!!!!!!!!!!!

PS: Simply incredible the plug in demo to move uv from the mesh!!! when will be out???
thankyou!!!!!!!+

Re: mesh paint

Posted: 16 Sep 2012, 16:57
by origin
yashugan, you need to be more specific, image of what you want to achieve would be helpful.

Re: mesh paint

Posted: 16 Sep 2012, 20:23
by yashugan
Excuse me for my incompelte question.
I explain better:)

I trying to paint rows of objects, but the rows still randomize the position of the objects. I saw in a vimeo video that you painted bullets on a airplane, and the bullets where regular and not randomized. How i can do it? I putted all ZERO value in the randomize window. where i'mdoing a mistake? Thank you!!!!!!!!!

Re: mesh paint

Posted: 16 Sep 2012, 20:27
by origin
Just scale the brush radius to 0 (r+lmb and drag)

Re: mesh paint

Posted: 16 Sep 2012, 20:50
by yashugan
yeah!!!!!!!!! thank you!!!!!!!!!! simply amazing tool!!!
Just a question, that i'm here: do you have intention to release also the plug in to move textures UV from the mesh? Ishould be a revolution....:)
thank you!

Re: mesh paint

Posted: 19 Sep 2012, 21:22
by ActionArt
origin wrote:Just scale the brush radius to 0 (r+lmb and drag)
For some reason this isn't working for me. I can't seem to scale the brush.

Anyone else run into this? Perhaps it's a preference setting or something?

Re: mesh paint

Posted: 19 Sep 2012, 22:57
by Kerro Perro
You're not pressing left and right mouse button at the same time are you?
Maybe a silly question but the line you quoted kinda reads that way...