mesh paint
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Mesh Paint v0.95
Updated September 2012 with straight/curved line drawing. Mesh Paint lets you paint
meshes or mesh instances interactively on the surface of another mesh. Not only for
placing rows of bolts but with every thinkable placement option like follow stroke,
stack clones, adjustable spacing, delete overlapping, alignment, randomization, size
falloff and mouse position interpolation (for evenly-spaced placement even when painting
quickly).
To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).
For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).
local backup: meshpaint_095.xsiaddon
To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).
For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).
local backup: meshpaint_095.xsiaddon
Re: mesh paint
origin/Piotrek do you think it is possible this with your plug
http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.
Newcomer (<20 posts) alert: please use the URL tags - HB
http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: mesh paint
Bullit wrote:origin/Piotrek do you think it is possible this with your plug
http://www.3pointstudios.com/3ptools_lite.shtml
I think maybe it will be fantastic to model.
origin wrote:Polygon modelling just doesnt fit into this tool really.
Re: mesh paint
Maybe, looks like a fantastic tool though. If something like this would be possible within softimage that'd be great.
Was checking out bsurfaces yesterday, and that looks brilliant as well... there's some great modeling tools being made these days.
Was checking out bsurfaces yesterday, and that looks brilliant as well... there's some great modeling tools being made these days.
Re: mesh paint
Hi,
i've attached v0.95 to first post. Not much new stuff but let's say it's release candidate...
Changes since last version I've attached:
-line drawing
-you can now paint with current selection if object list is empty (for lazy people like me)
-various fixes & additions in drop mode (RMB), with SHIFT key you can do increment rotations (angle incr. is taken from standard transform preferences)
-speed improvements, misc. fixes (e.g. local translation now actually works)
issues:
-line is sampled in pixel space so you may see "aliasing"
-speed...
-bugs?
i've attached v0.95 to first post. Not much new stuff but let's say it's release candidate...
Changes since last version I've attached:
-line drawing
-you can now paint with current selection if object list is empty (for lazy people like me)
-various fixes & additions in drop mode (RMB), with SHIFT key you can do increment rotations (angle incr. is taken from standard transform preferences)
-speed improvements, misc. fixes (e.g. local translation now actually works)
issues:
-line is sampled in pixel space so you may see "aliasing"
-speed...
-bugs?
Re: mesh paint
Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week
softimage resources section updated Jan 5th 2024
Re: mesh paint
code is mess, really. ive attached it in case someone willing to compile it on linuxrray wrote:Thanks! Good additions. Line drawing is really useful. Nice to see you're releasing sources also, this will be my evening lecture for this week
Re: mesh paint
Piotr, i love you too ! you're Cool MAn ! Thank you very much !
Oops ,something went wrong
Paint without randomize
the plug in is simply amazing!!! IS really helpfull!
But i would like to ask one thuing:
I would like to paint a line of objects without randomize them. How i have to do? they came always random, even i putt al 0 in the randomize panel!
Thakyou!!!!!!!!!!!!!
PS: Simply incredible the plug in demo to move uv from the mesh!!! when will be out???
thankyou!!!!!!!+
But i would like to ask one thuing:
I would like to paint a line of objects without randomize them. How i have to do? they came always random, even i putt al 0 in the randomize panel!
Thakyou!!!!!!!!!!!!!
PS: Simply incredible the plug in demo to move uv from the mesh!!! when will be out???
thankyou!!!!!!!+
Re: mesh paint
yashugan, you need to be more specific, image of what you want to achieve would be helpful.
Re: mesh paint
Excuse me for my incompelte question.
I explain better:)
I trying to paint rows of objects, but the rows still randomize the position of the objects. I saw in a vimeo video that you painted bullets on a airplane, and the bullets where regular and not randomized. How i can do it? I putted all ZERO value in the randomize window. where i'mdoing a mistake? Thank you!!!!!!!!!
I explain better:)
I trying to paint rows of objects, but the rows still randomize the position of the objects. I saw in a vimeo video that you painted bullets on a airplane, and the bullets where regular and not randomized. How i can do it? I putted all ZERO value in the randomize window. where i'mdoing a mistake? Thank you!!!!!!!!!
Re: mesh paint
yeah!!!!!!!!! thank you!!!!!!!!!! simply amazing tool!!!
Just a question, that i'm here: do you have intention to release also the plug in to move textures UV from the mesh? Ishould be a revolution....
thank you!
Just a question, that i'm here: do you have intention to release also the plug in to move textures UV from the mesh? Ishould be a revolution....
thank you!
Re: mesh paint
For some reason this isn't working for me. I can't seem to scale the brush.origin wrote:Just scale the brush radius to 0 (r+lmb and drag)
Anyone else run into this? Perhaps it's a preference setting or something?
- Kerro Perro
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Re: mesh paint
You're not pressing left and right mouse button at the same time are you?
Maybe a silly question but the line you quoted kinda reads that way...
Maybe a silly question but the line you quoted kinda reads that way...
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