Momentum 3 (demo version)

Discussions concerning plugins for SOFTIMAGE©
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azurecgi
Posts: 171
Joined: 12 Jul 2011, 12:11

Momentum 3 (demo version)

Post by azurecgi » 13 Jul 2012, 01:46

I am currently evaluating Momentum 3 for a new project but I have come across a problem that I wondered if anyone else has noticed.

When plotting rigid body motion data to RAM the playback lags by a frame! Also, when you initialise the plot function I noticed that the play head jumps forward a frame (for example, play head jumps from frame 1 to frame 2).

Can anyone else confirm this is a problem, at least with the demo version, and if so, is it solved in the full version?

I have emailed Exocortex support, but haven't had a reply as yet.

azurecgi
Posts: 171
Joined: 12 Jul 2011, 12:11

Re: Momentum 3 (demo version)

Post by azurecgi » 13 Jul 2012, 16:38

I also need to have a Deform Rigid Body in passive mode, following a null until a certain frame.

I looked at example scene 16, the breaking cartwheel, as it seems to be the effect I need, but when you play it through the mesh seems to be a frame or 2 behind the controlling null! This is no good to me, can anyone confirm this is how it works? and if so, is there a workaround?

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