is there any bake UV Atlasing script?

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nuverian
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is there any bake UV Atlasing script?

Post by nuverian » 21 Feb 2013, 20:29

What I basicaly mean or what I would like to make IF i knew how :-) is this:

To be able to select a number of objects, the script dublicates the UVs into a 2nd set, offseting each object's UVs in U+1 and/or V+1 accordingly. Then optimally renderMaps the albedo from the 1st UV set into the second and deletes the 2nd set. So then you could merge the objects and export to the game engine and have the programmer be happy for performance :-)

Well that is what I actally do now, but I have to do it manually and well..you know ~x(

I've tried doing such a thing in ICE (im a noob) but really couldnt'.

Do you think thats easy to do, if so could you show me the direction to go. Or even better if there exist such a thing....well... \:D/

Thanks
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