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ns_Legolizer
Posted: 30 Nov 2017, 20:46
by FXDude
Was about to make a submission, but RRay beat me to it again
(already up in Resource Section)
ns_Legolizer
Quick scan with vertexcolors from a kinect sensor. By the way thats me with headphones on!
ns_Legolizer compound generates, from a given geometry, a instanced pointcloud with some variation of legopieces.
You can transfer textures/vertexcolors to instanced legopiece color.
Re: ns_Legolizer
Posted: 30 Nov 2017, 21:59
by Draise
Purty.
Re: ns_Legolizer
Posted: 30 Nov 2017, 22:11
by rray
hehe actually I beat myself, made a new entry for it but then (after finished ofc) saw it's already there.. At least I updated the new video
Re: ns_Legolizer
Posted: 12 Dec 2017, 04:13
by FXDude
rray wrote: ↑30 Nov 2017, 22:11
hehe actually I beat myself, made a new entry for it but then (after finished ofc) saw it's already there.. At least I updated the new video
Lol
When I saw it, I went 'wow that neat!'
I knew of a few legolisers but I didn't know of one that inhently supported UV's and things.
Actually, we could almost say that if a new video was made for a bunch of existing things in the resource section, we'd go 'wow that's awesome!' (awesome also very-much by today's standards)
Every time I need to find something, I discover things in there that I either overlooked or forgot.
Or only notice when searching for specific things, and I haven't even begun to try 1% of what's in there lol,
that, although it's often both the beginning and the end of what I happen to be after as an effect.
Nevertheless, the "-Resource-" Section, really bears it's name well !