Sample UV Information from Polymeshes
Sample UV Information from Polymeshes
Is that possible? Seems not to be a problem with Surfaces and Curves, although the UVs i can sample aren't the UVs specified in the Texture Editor, more likley they are Geometry UVs.
Re: Sample UV Information from Polymeshes
You can.
e.g.
Get data > Self.PointLocation > Get Data > Clusters/Textures_Coords/Texture_Projection/UVs
The only problem is it has to be explicit UVs i.e. freeze the texture generator op. But, you can also write those UVs values, so you can come up with your own funky projections.
As far as I know for a polymesh, you can go Location > UVs, but not UVs > Location, like you can with NURBS.
e.g.
Get data > Self.PointLocation > Get Data > Clusters/Textures_Coords/Texture_Projection/UVs
The only problem is it has to be explicit UVs i.e. freeze the texture generator op. But, you can also write those UVs values, so you can come up with your own funky projections.
As far as I know for a polymesh, you can go Location > UVs, but not UVs > Location, like you can with NURBS.
Re: Sample UV Information from Polymeshes
Thank you very much, didn't work for me the first Time, maybe because I forgot to freeze the UVs. UVtoLocation doesn't have to work, i need it to texture a lot of Instances with one Picture
Re: Sample UV Information from Polymeshes
In that case, you won't be able to access the UVs of the instances, only the original.
Maybe you could solve this in the Render Tree?
Maybe you could solve this in the Render Tree?
Re: Sample UV Information from Polymeshes
No, i already did that, it's possible ;) You have to recalculate the UVs, and remap the original Texture on the Instance. Works also on Particle Primitives..
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