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 Post subject: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 18 Sep 2011, 18:09 
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Joined: 14 Sep 2011, 00:01
Posts: 9
Hey All,
I a, struggling understanding this:
How can we get "elastic structures" to render as a solid mesh?
In the Lagoa Multi physics teaser I attached a still capture for reference.
How was the geometry created based on the elastic structure?
http://vimeo.com/12322119
http://vimeo.com/13457383
Attachment:
Lagoa Cloth Layering 001.jpg
Lagoa Cloth Layering 001.jpg [ 75.51 KiB | Viewed 874 times ]

Attachment:
mh0c493a.jpg
mh0c493a.jpg [ 75.86 KiB | Viewed 874 times ]

Attachment:
Lagoa Cloth Layering 001.jpg
Lagoa Cloth Layering 001.jpg [ 75.51 KiB | Viewed 874 times ]

I am not sure how to ask the question! Or where to look for answers.
How was the elastic structure object created or rendered as a solid mesh with cloth material?
I just need to be directed into the right direction.
Many thanks in advance,
Cheers


Attachments:
Lagoa Cloth Layering 002.jpg
Lagoa Cloth Layering 002.jpg [ 68.02 KiB | Viewed 874 times ]
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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 19 Sep 2011, 10:05 
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Joined: 05 Sep 2011, 22:57
Posts: 104
Location: Berlin
Hi,
Take a look at "ICE -> Create -> Surface from Point Cloud" while you are selecting the Point Cloud, this will create a mesh.


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 19 Sep 2011, 10:23 
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Joined: 14 Sep 2011, 00:01
Posts: 9
Yes it does but wouldn't that give me a bloby surface or a liquid like surface....I am looking for some workflow for creating topology with hard surface.
Thanks


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 19 Sep 2011, 10:37 
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Joined: 05 Sep 2011, 22:57
Posts: 104
Location: Berlin
under xsi sample scenes you have some lagoa examples. check them out, specialy lagoa softbody or simulate mesh.


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 19 Sep 2011, 23:22 
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Joined: 14 Sep 2011, 00:01
Posts: 9
OK I guess I found something here!!!
what I want is to add custom operator for reading Lagoa topology attribute to re-build the mesh.

This video is another reference that such thing exists :)
http://vimeo.com/16995464


Any Ideas where to find such add-on, compound or custom operator???
Help please


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 22 Sep 2011, 14:56 
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Joined: 08 Mar 2011, 23:32
Posts: 24
please let us know which solution you found on this. would be very interested,too!
thanks.


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 13 Dec 2012, 21:16 
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Joined: 13 Jun 2012, 20:49
Posts: 5
I have the same question.
How to rebuild the mesh after lagoa simulation?
(surface pointcluds is only useful for fluids)

thanks


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 Post subject: Re: Lagoa Multi Physics question - Creating a mesh?!?!
PostPosted: 13 Dec 2012, 22:56 
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Joined: 24 Sep 2010, 18:28
Posts: 656
I used to be tried to mesh cloth and stuff, but then I took an arrow to the knee...

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