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Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 18 Sep 2011, 18:09
by eyadorabi
Hey All,
I a, struggling understanding this:
How can we get "elastic structures" to render as a solid mesh?
In the Lagoa Multi physics teaser I attached a still capture for reference.
How was the geometry created based on the elastic structure?
http://vimeo.com/12322119
http://vimeo.com/13457383
- Lagoa Cloth Layering 001.jpg (75.51 KiB) Viewed 1558 times
- mh0c493a.jpg (75.86 KiB) Viewed 1558 times
- Lagoa Cloth Layering 001.jpg (75.51 KiB) Viewed 1558 times
I am not sure how to ask the question! Or where to look for answers.
How was the elastic structure object created or rendered as a solid mesh with cloth material?
I just need to be directed into the right direction.
Many thanks in advance,
Cheers
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 19 Sep 2011, 10:05
by sant0s
Hi,
Take a look at "ICE -> Create -> Surface from Point Cloud" while you are selecting the Point Cloud, this will create a mesh.
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 19 Sep 2011, 10:23
by eyadorabi
Yes it does but wouldn't that give me a bloby surface or a liquid like surface....I am looking for some workflow for creating topology with hard surface.
Thanks
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 19 Sep 2011, 10:37
by sant0s
under xsi sample scenes you have some lagoa examples. check them out, specialy lagoa softbody or simulate mesh.
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 19 Sep 2011, 23:22
by eyadorabi
OK I guess I found something here!!!
what I want is to add custom operator for reading Lagoa topology attribute to re-build the mesh.
This video is another reference that such thing exists
http://vimeo.com/16995464
Any Ideas where to find such add-on, compound or custom operator???
Help please
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 22 Sep 2011, 14:56
by nautilus
please let us know which solution you found on this. would be very interested,too!
thanks.
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 13 Dec 2012, 20:16
by martindisenio
I have the same question.
How to rebuild the mesh after lagoa simulation?
(surface pointcluds is only useful for fluids)
thanks
Re: Lagoa Multi Physics question - Creating a mesh?!?!
Posted: 13 Dec 2012, 21:56
by iamVFX
I used to be tried to mesh cloth and stuff,
but then I took an arrow to the knee...