I have a building and to do fluid simulation it is better that every polygon is instead a 3 D object: a box . Any way to do that with ICE modeling?
Steps i am thinking:
1-Break the mesh by the polygons edge
2-each polygon a source to build the boxes.
3-About how to build, i am thinking of extrusion by normal direction.
Is this a good idea, can it work?
ICE modeling -every polygon to a box?
Re: ICE modeling -every polygon to a box?
https://vimeo.com/77560147
I did another iteration on the compoun with a lot more options but the UV transfer was screwed up If the input meshes aren't just one. In your case it's a box, so I guess it's alright. If you want I can share it.
Cheers
PS: Topology nodes are slow aren't they?
I did another iteration on the compoun with a lot more options but the UV transfer was screwed up If the input meshes aren't just one. In your case it's a box, so I guess it's alright. If you want I can share it.
Cheers
PS: Topology nodes are slow aren't they?
Re: ICE modeling -every polygon to a box?
Thanks but i don't see how your compound can help.
For RBD proposes a primitive mesh is more convenient than a complex form, so a way to replace all building walls/faces with similar sized boxes would be advantageous.
The way i am seeing this - assuming the building have no shell:
1- extract all faces
2- each face, now a unique object put into a group
3- each object of the group extruded by normal.
4 -cap to the remaining opening.
For RBD proposes a primitive mesh is more convenient than a complex form, so a way to replace all building walls/faces with similar sized boxes would be advantageous.
The way i am seeing this - assuming the building have no shell:
1- extract all faces
2- each face, now a unique object put into a group
3- each object of the group extruded by normal.
4 -cap to the remaining opening.
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