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This compound wires into the factory Bend Op and uses the angle value to drive the
radius in a way so the deform always goes along the whole length of the object- similar
to 3DSMax's bend deformer. Demonstrated here
»agBend« by Ángel Pavón
local backup: pb_BendWithRadius.xsicompound
Discussions about SOFTIMAGEs© Interactive Creative Environment©
- Posts: 126
- Joined: 17 Apr 2013, 11:52
Rigging a character with BendOp, I've noticed that unlke other packages, Softimage Bend's Angle is not tied with Radius.
I like it that way, but for this task I needed it to be tied. Here's a fix with ICE.
The attached compound is a very simplistic implementation that will need tweaking to work in situations different than the video. It is thought to just point out the name of the operator, like "cube.polymesh.bendop" into the BendOp_Name
input, and use the Angle in the BendOp to animate the deform.
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- Joined: 19 Jun 2012, 21:59
Hum! This is great and very well explained (since I understood .. I think ;) )
Thanks for that insight!
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