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 Post subject: Aiding BendOp. pb_BendWithRadius
PostPosted: 15 Apr 2014, 04:18 
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Joined: 17 Apr 2013, 11:52
Posts: 126
Rigging a character with BendOp, I've noticed that unlke other packages, Softimage Bend's Angle is not tied with Radius.
I like it that way, but for this task I needed it to be tied. Here's a fix with ICE.

The attached compound is a very simplistic implementation that will need tweaking to work in situations different than the video. It is thought to just point out the name of the operator, like "cube.polymesh.bendop" into the BendOp_Name input, and use the Angle in the BendOp to animate the deform.

Cheers



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pb_BendWithRadius.xsicompound [8.23 KiB]
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 Post subject: Re: Aiding BendOp. pb_BendWithRadius
PostPosted: 15 Apr 2014, 07:38 
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Joined: 19 Jun 2012, 21:59
Posts: 748
Hum! This is great and very well explained (since I understood .. I think ;) )
Thanks for that insight!


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 Post subject: Re: Aiding BendOp. pb_BendWithRadius
PostPosted: 15 Apr 2014, 13:18 
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Joined: 24 May 2012, 09:44
Posts: 2247
Thanks :)


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